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Improvements for ImGui Hud Tuner #1688

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Jun 7, 2024
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83 changes: 56 additions & 27 deletions src/xrGame/player_hud_tune.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -58,11 +58,6 @@ void CHudTuner::UpdateValues()
{
if (current_hud_item)
{
new_measures.m_hands_attach[0].set(curr_measures.m_hands_attach[0]);
new_measures.m_hands_attach[1].set(curr_measures.m_hands_attach[1]);
new_measures.m_hands_attach[0].add(new_measures.m_hands_offset[0][0]);
new_measures.m_hands_attach[1].add(new_measures.m_hands_offset[1][0]);

current_hud_item->m_measures = new_measures;
}
}
Expand All @@ -76,6 +71,12 @@ void CHudTuner::OnFrame()
if (!g_player_hud)
return;

auto CalcColumnCount = [](float columnWidth) -> int {
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float windowWidth = ImGui::GetWindowWidth();
int columnCount = _max(1, static_cast<int>(windowWidth / columnWidth));
return columnCount;
};

auto hud_item = g_player_hud->attached_item(current_hud_idx);
if (current_hud_item != hud_item)
{
Expand Down Expand Up @@ -124,8 +125,8 @@ void CHudTuner::OnFrame()
ImGui::SliderFloat("Position step", &_delta_pos, 0.0000001f, 0.001f, "%.7f");
ImGui::SliderFloat("Rotation step", &_delta_rot, 0.000001f, 0.1f, "%.6f");

ImGui::DragFloat3(hud_adj_modes[HUD_POS], (float*)&new_measures.m_hands_offset[0][0], _delta_pos, 0.f, 0.f, "%.7f");
ImGui::DragFloat3(hud_adj_modes[HUD_ROT], (float*)&new_measures.m_hands_offset[1][0], _delta_rot, 0.f, 0.f, "%.7f");
ImGui::DragFloat3(hud_adj_modes[HUD_POS], (float*)&new_measures.m_hands_attach[0], _delta_pos, 0.f, 0.f, "%.7f");
ImGui::DragFloat3(hud_adj_modes[HUD_ROT], (float*)&new_measures.m_hands_attach[1], _delta_rot, 0.f, 0.f, "%.7f");
ImGui::DragFloat3(hud_adj_modes[HUD_POS_AIM], (float*)&new_measures.m_hands_offset[0][1], _delta_pos, 0.f, 0.f, "%.7f");
ImGui::DragFloat3(hud_adj_modes[HUD_ROT_AIM], (float*)&new_measures.m_hands_offset[1][1], _delta_rot, 0.f, 0.f, "%.7f");
ImGui::DragFloat3(hud_adj_modes[HUD_POS_GL], (float*)&new_measures.m_hands_offset[0][2], _delta_pos, 0.f, 0.f, "%.7f");
Expand All @@ -152,9 +153,9 @@ void CHudTuner::OnFrame()
ImGui::LogToClipboard();
xr_sprintf(selectable, "[%s]\n", m_sect_name.c_str());
ImGui::LogText(selectable);
xr_sprintf(selectable, "hands_position%s = %f,%f,%f\n", (is_16x9) ? "_16x9" : "", new_measures.m_hands_offset[0][0].x, new_measures.m_hands_offset[0][0].y, new_measures.m_hands_offset[0][0].z);
xr_sprintf(selectable, "hands_position%s = %f,%f,%f\n", (is_16x9) ? "_16x9" : "", new_measures.m_hands_attach[0].x, new_measures.m_hands_attach[0].y, new_measures.m_hands_attach[0].z);
ImGui::LogText(selectable);
xr_sprintf(selectable, "hands_orientation%s = %f,%f,%f\n", (is_16x9) ? "_16x9" : "", new_measures.m_hands_offset[1][0].x, new_measures.m_hands_offset[1][0].y, new_measures.m_hands_offset[1][0].z);
xr_sprintf(selectable, "hands_orientation%s = %f,%f,%f\n", (is_16x9) ? "_16x9" : "", new_measures.m_hands_attach[1].x, new_measures.m_hands_attach[1].y, new_measures.m_hands_attach[1].z);
ImGui::LogText(selectable);
xr_sprintf(selectable, "aim_hud_offset_pos%s = %f,%f,%f\n", (is_16x9) ? "_16x9" : "", new_measures.m_hands_offset[0][1].x, new_measures.m_hands_offset[0][1].y, new_measures.m_hands_offset[0][1].z);
ImGui::LogText(selectable);
Expand Down Expand Up @@ -187,11 +188,21 @@ void CHudTuner::OnFrame()
CDebugRenderer& render = Level().debug_renderer();

ImGui::SliderFloat("Debug Point Size", &debug_point_size, 0.00005f, 1.f, "%.5f");
if (ImGui::RadioButton("Draw Fire Point", draw_fp)) { draw_fp = !draw_fp; }; ImGui::SameLine();
if (ImGui::RadioButton("Draw Fire Point (GL)", draw_fp2)) { draw_fp2 = !draw_fp2; } ImGui::SameLine();
if (ImGui::RadioButton("Draw Fire Direction", draw_fd)) { draw_fd = !draw_fd; } ImGui::SameLine();
if (ImGui::RadioButton("Draw Fire Direction (GL)", draw_fd2)) { draw_fd2 = !draw_fd2; } ImGui::SameLine();
if (ImGui::RadioButton("Draw Shell Point", draw_sp)) { draw_sp = !draw_sp; }

if (ImGui::BeginTable("Show Debug Widgets", CalcColumnCount(210.f)))
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{
ImGui::TableNextColumn();
if (ImGui::RadioButton("Draw Fire Point", draw_fp)) { draw_fp = !draw_fp; };
ImGui::TableNextColumn();
if (ImGui::RadioButton("Draw Fire Point (GL)", draw_fp2)) { draw_fp2 = !draw_fp2; }
ImGui::TableNextColumn();
if (ImGui::RadioButton("Draw Fire Direction", draw_fd)) { draw_fd = !draw_fd; }
ImGui::TableNextColumn();
if (ImGui::RadioButton("Draw Fire Direction (GL)", draw_fd2)) { draw_fd2 = !draw_fd2; }
ImGui::TableNextColumn();
if (ImGui::RadioButton("Draw Shell Point", draw_sp)) { draw_sp = !draw_sp; }
ImGui::EndTable();
}

if (draw_fp)
{
Expand Down Expand Up @@ -257,31 +268,49 @@ void CHudTuner::OnFrame()
}
}

ImGui::NewLine();

if (current_hud_item && ImGui::CollapsingHeader("Bone and Animation Debugging", ImGuiTreeNodeFlags_DefaultOpen))
{
IKinematics* ik = current_hud_item->m_model;
ImGui::Text("Bone Count = %i", ik->LL_BoneCount());
ImGui::Text("Root Bone = %s", ik->LL_BoneName_dbg(ik->LL_GetBoneRoot()));
ImGui::Text("Root Bone = %s, ID: %i", ik->LL_BoneName_dbg(ik->LL_GetBoneRoot()), ik->LL_GetBoneRoot());

for (const auto& [bone_name, bone_id] : *ik->LL_Bones())
if (ImGui::BeginTable("Bone Visibility", CalcColumnCount(125.f)))
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{
if (bone_id == ik->LL_GetBoneRoot())
continue;
for (const auto& [bone_name, bone_id] : *ik->LL_Bones())
{
if (bone_id == ik->LL_GetBoneRoot())
continue;

bool visible = ik->LL_GetBoneVisible(bone_id);
if (ImGui::RadioButton(bone_name.c_str(), visible)) { visible = !visible; }; ImGui::SameLine();
ik->LL_SetBoneVisible(bone_id, visible, FALSE);
ImGui::TableNextColumn();
bool visible = ik->LL_GetBoneVisible(bone_id);
if (ImGui::RadioButton(bone_name.c_str(), visible)) { visible = !visible; };
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::SetTooltip("Bone Name = %s, ID: %i", bone_name.c_str(), bone_id);
}
ik->LL_SetBoneVisible(bone_id, visible, FALSE);
}
ImGui::EndTable();
}

ImGui::NewLine();

for (const auto& [anim_name, motion] : current_hud_item->m_hand_motions.m_anims)
if (ImGui::BeginTable("Animations", CalcColumnCount(125.f)))
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{
if (ImGui::Button(anim_name.c_str()))
for (const auto& [anim_name, motion] : current_hud_item->m_hand_motions.m_anims)
{
current_hud_item->m_parent_hud_item->PlayHUDMotion_noCB(anim_name, false);
};
ImGui::SameLine();
ImGui::TableNextColumn();
if (ImGui::Button(anim_name.c_str()))
{
current_hud_item->m_parent_hud_item->PlayHUDMotion_noCB(anim_name, false);
}
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::SetTooltip("%s = %s, %s", anim_name.c_str(), motion.m_base_name.c_str(), motion.m_additional_name.c_str());
}
}
ImGui::EndTable();
}
}
}
Expand Down
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