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CRender: Specify shadowmap texture format.
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CrossVR committed Nov 29, 2015
1 parent 5c54914 commit f579ec5
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1 change: 1 addition & 0 deletions src/Layers/xrRenderPC_GL/rgl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -184,6 +184,7 @@ void CRender::create ()
o.HW_smap_FETCH4 = FALSE;
o.HW_smap = true;
o.HW_smap_PCF = o.HW_smap;
o.HW_smap_FORMAT = D3DFMT_D24X8;

o.fp16_filter = true;
o.fp16_blend = true;
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