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shaders: Add distort.ps.
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CrossVR committed Feb 28, 2016
1 parent a03a90c commit dccc7ae
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Showing 3 changed files with 25 additions and 1 deletion.
2 changes: 1 addition & 1 deletion res/gamedata/shaders/gl/common.h
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#include "shared\common.h"

//include "common_defines.h"
#include "common_defines.h"
//include "common_policies.h"
#include "common_iostructs.h"
#include "common_samplers.h"
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24 changes: 24 additions & 0 deletions res/gamedata/shaders/gl/common_defines.h
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#ifndef common_defines_h_included
#define common_defines_h_included

//////////////////////////////////////////////////////////////////////////////////////////
// Defines //
#define def_gloss float(2.f /255.f)
#define def_aref float(200.f/255.f)
#define def_dbumph float(0.333f)
#define def_virtualh float(0.05f) // 5cm
#define def_distort float(0.05f) // we get -0.5 .. 0.5 range, this is -512 .. 512 for 1024, so scale it
#define def_hdr float(9.f) // hight luminance range float(3.h)
#define def_hdr_clip float(0.75f) //

#define LUMINANCE_VECTOR float3(0.3f, 0.38f, 0.22f)

//////////////////////////////////////////////////////////////////////////////////////////
#ifndef SMAP_size
#define SMAP_size 1024
#endif
#define PARALLAX_H 0.02
#define parallax float2(PARALLAX_H, -PARALLAX_H/2)
//////////////////////////////////////////////////////////////////////////////////////////

#endif // common_defines_h_included
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