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Moved application initialization functionality back to x_ray.cpp
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Xottab-DUTY committed Dec 16, 2023
1 parent 3081a85 commit d4707ef
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Showing 31 changed files with 312 additions and 380 deletions.
1 change: 0 additions & 1 deletion src/Layers/xrRender/WallmarksEngine.cpp
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#include "stdafx.h"
#include "WallmarksEngine.h"
#include "xrEngine/xr_object.h"
#include "xrEngine/x_ray.h"
#include "xrEngine/GameFont.h"
#include "SkeletonCustom.h"

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1 change: 0 additions & 1 deletion src/Layers/xrRenderPC_R1/FStaticRender_Loader.cpp
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#include "xrCore/FMesh.hpp"
#include "Common/LevelStructure.hpp"
#include "Common/OGF_GContainer_Vertices.hpp"
#include "xrEngine/x_ray.h"
#include "xrEngine/IGame_Persistent.h"
#include "xrCore/stream_reader.h"

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1 change: 0 additions & 1 deletion src/Layers/xrRenderPC_R1/GlowManager.cpp
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#include "stdafx.h"
#include "xrEngine/IGame_Persistent.h"
#include "xrEngine/Environment.h"
#include "xrEngine/x_ray.h"
#include "xrEngine/GameFont.h"
#include "GlowManager.h"
#include "xrEngine/xr_object.h"
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1 change: 0 additions & 1 deletion src/Layers/xrRender_R2/r2_loader.cpp
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#include "Layers/xrRender/FBasicVisual.h"
#include "xrCore/FMesh.hpp"
#include "Common/LevelStructure.hpp"
#include "xrEngine/x_ray.h"
#include "xrEngine/IGame_Persistent.h"
#include "xrCore/stream_reader.h"

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1 change: 0 additions & 1 deletion src/xrEngine/CameraManager.cpp
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#include "Effector.h"
#include "EffectorPP.h"

#include "x_ray.h"
#include "GameFont.h"
#include "Render.h"

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2 changes: 0 additions & 2 deletions src/xrEngine/IGame_Level.cpp
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#include "IGame_Level.h"
#include "IGame_Persistent.h"

#include "x_ray.h"
#include "std_classes.h"
#include "CustomHUD.h"
#include "Render.h"
#include "GameFont.h"
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1 change: 0 additions & 1 deletion src/xrEngine/IGame_Persistent.cpp
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#ifndef _EDITOR
#include "Environment.h"
#include "x_ray.h"
#include "IGame_Level.h"
#include "XR_IOConsole.h"
#include "Render.h"
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1 change: 0 additions & 1 deletion src/xrEngine/Text_Console.cpp
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#include "stdafx.h"
#include "Text_Console.h"
#include "line_editor.h"
#include "x_ray.h"

#include <windowsx.h>

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1 change: 0 additions & 1 deletion src/xrEngine/XR_IOConsole.cpp
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#include "IGame_Level.h"
#include "IGame_Persistent.h"

#include "x_ray.h"
#include "xr_input.h"
#include "xr_ioc_cmd.h"
#include "GameFont.h"
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