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Merge pull request #12 from LoNer1/patch-2
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Update Proposed engine changes.txt
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Pavel Kovalenko committed Oct 6, 2014
2 parents 82048ae + 20bec4d commit bfcbc41
Showing 1 changed file with 20 additions and 2 deletions.
22 changes: 20 additions & 2 deletions Proposed engine changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@ If you've implemented a given feature already by experimenting on the CS
source, put a * next to it.
Note: Source for COP released! Will update this with source asap.

Gameplay / Engine changes;
1) Convert to 64-bit (to allow more than 4gb RAM to be used)
2) Multi-thread the engine for up to 4 cores
3) Solve stuttering problem (likely due to LuaJit. Solution would be to
Expand Down Expand Up @@ -42,8 +43,24 @@ Note: Source for COP released! Will update this with source asap.
20) Re-enable grass shadows - *
21) Add Instanced Tessellation for DX9&10:
http://developer.download.nvidia.com/SDK/10.5/Samples/InstancedTessellation.zip

-- Newly added by LoNer1
-- Proposing some heavy rendering changes / additions
-- https://github.com/NVIDIAGameWorks/D3DSamples
-- https://developer.nvidia.com/gameworks-directx-samples
-- https://developer.nvidia.com/sites/default/files/akamai/BAVOIL_ParticleShadowsAndCacheEfficientPost.pdf
-- http://docs.nvidia.com/gameworks/index.html#gameworks_landing_page.htm%3FTocPath%3D_____1
22) Add proper GI algorythms -that actually work- such as radiosity.
23) Add / Replace current SSAO/HDAO
24) Particle Shadows / Overhauled particles system (solid?) - actually an SDK proposal like 25
25) Adding (configurable) 'wind' in the game - note: Preferably with the SDK and a 'pathfinding' / node system like in CE / FB3
26) Make vegitation rigid / enable collision with vegetation.
27) Stereo sounds anyone?
28) (detailed ideas about this will probably surface later) more gore / realistic(?)* gore.
-- * Wouldn't know if that's the right choice of words, but I'm not for this kind of gore;
-- http://www.ask-resimleri.com/wp-content/uploads/Soldier-of-Fortune-Payback-1.jpeg

SDK
SDK improvements;
1) Get SDK compiled with Visual Studio (=> get rid of Borland trash)
2) Less errors and crashes, loads of these.
3) Visible level-loaded decals and the ability to see decals that aren't just
Expand All @@ -54,7 +71,7 @@ SDK
6) "Render" / "ingame" like editor. Not WYSIWYG, but for example, having proper
lighting settings which are configurable from a weather editor in-editor.

Weapon related changes
Weapon related changes;
1) Add ability to give weapons like the Abakan the ability to specify a fire
mode where they fire at a different RPM (Abakan fires 2 shots at 1800rpm.
The new AK-12 fires 3 shots at 1,000rpm. I'm not adding an AK-12,
Expand All @@ -78,3 +95,4 @@ Weapon related changes
15) Ironsight zoom in/out sounds - *
16) Add a quick-grenade slot (can also be done currently, but imho also wiser to hardcode)
17) Animations for attaching weapon attachements (opinions on this may differ, but it's nice to have?)
18) While-zoomed-in reloads (like far cry). Not only for sidearms, also sniper rifles and shotguns. No AR's.

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