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Added ShaderResourceTraits to xrRender_R1-R2 project files
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Xottab-DUTY committed Sep 30, 2018
1 parent b1883eb commit be54d04
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Showing 4 changed files with 8 additions and 0 deletions.
1 change: 1 addition & 0 deletions src/Layers/xrRenderPC_R1/xrRender_R1.vcxproj
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Expand Up @@ -270,6 +270,7 @@
<ClInclude Include="..\xrRender\r__dsgraph_types.h" />
<ClInclude Include="..\xrRender\r__sector.h" />
<ClInclude Include="..\xrRender\Shader.h" />
<ClInclude Include="..\xrRender\ShaderResourceTraits.h" />
<ClInclude Include="..\xrRender\SH_Atomic.h" />
<ClInclude Include="..\xrRender\SH_Constant.h" />
<ClInclude Include="..\xrRender\SH_Matrix.h" />
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3 changes: 3 additions & 0 deletions src/Layers/xrRenderPC_R1/xrRender_R1.vcxproj.filters
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Expand Up @@ -573,6 +573,9 @@
<ClInclude Include="..\xrRender\KinematicsAddBoneTransform.hpp">
<Filter>Refactored\Execution &amp; 3D\Visuals\Skeleton</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\ShaderResourceTraits.h">
<Filter>Refactored\Execution &amp; 3D\Shaders\ShaderManager</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
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1 change: 1 addition & 0 deletions src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj
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Expand Up @@ -274,6 +274,7 @@
<ClInclude Include="..\xrRender\r__pixel_calculator.h" />
<ClInclude Include="..\xrRender\r__sector.h" />
<ClInclude Include="..\xrRender\Shader.h" />
<ClInclude Include="..\xrRender\ShaderResourceTraits.h" />
<ClInclude Include="..\xrRender\SH_Atomic.h" />
<ClInclude Include="..\xrRender\SH_Constant.h" />
<ClInclude Include="..\xrRender\SH_Matrix.h" />
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3 changes: 3 additions & 0 deletions src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj.filters
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Expand Up @@ -612,6 +612,9 @@
<ClInclude Include="..\xrRender\KinematicsAddBoneTransform.hpp">
<Filter>Refactored\Execution &amp; 3D\Visuals\Skeleton</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\ShaderResourceTraits.h">
<Filter>Refactored\Execution &amp; 3D\Shaders\ShaderManager</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
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