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Rename PCH.hpp to pch.hpp in xrAICore.
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Xottab-DUTY committed Dec 28, 2017
1 parent 3ffff30 commit b8cbf46
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Showing 14 changed files with 26 additions and 26 deletions.
2 changes: 1 addition & 1 deletion src/xrAICore/AISpaceBase.cpp
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@@ -1,4 +1,4 @@
#include "PCH.hpp"
#include "pch.hpp"
#include "AISpaceBase.hpp"
#include "Navigation/game_graph.h"
#include "Navigation/level_graph.h"
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2 changes: 1 addition & 1 deletion src/xrAICore/Components/script_world_property_script.cpp
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// Description : Script world property script export
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "script_world_property.h"
#include "operator_abstract.h"
#include "xrScriptEngine/ScriptExporter.hpp"
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2 changes: 1 addition & 1 deletion src/xrAICore/Components/script_world_state_script.cpp
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// Description : Script world state script export
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "script_world_state.h"
#include "condition_state.h"
#include "xrScriptEngine/ScriptExporter.hpp"
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/PatrolPath/patrol_path.cpp
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// Description : Patrol path
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "patrol_path.h"
#include "xrCore/xrCore.h"
#include "Common/LevelGameDef.h"
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/PatrolPath/patrol_path_params.cpp
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Expand Up @@ -6,7 +6,7 @@
// Description : Patrol path parameters class
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "patrol_path_params.h"
#include "patrol_path_storage.h"
#include "xrScriptEngine/script_engine.hpp"
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// Description : Patrol path parameters class script export
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "patrol_path_params.h"
#include "xrScriptEngine/ScriptExporter.hpp"
#include "xrScriptEngine/DebugMacros.hpp" // for THROW3 // XXX: move debug macros to xrCore
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/PatrolPath/patrol_path_storage.cpp
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Expand Up @@ -6,7 +6,7 @@
// Description : Patrol path storage
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "patrol_path_storage.h"
#include "patrol_path.h"
#include "patrol_point.h"
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/PatrolPath/patrol_point.cpp
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Expand Up @@ -6,7 +6,7 @@
// Description : Patrol point
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "patrol_point.h"
#include "Navigation/level_graph.h"
#include "Navigation/level_graph.h"
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/game_graph_script.cpp
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Expand Up @@ -6,7 +6,7 @@
// Description : Game graph class script export
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "game_graph.h"
#include "xrScriptEngine/ScriptExporter.hpp"
#include "xrScriptEngine/DebugMacros.hpp" // for THROW // XXX: move debug macros to xrCore
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/level_graph.cpp
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Expand Up @@ -6,7 +6,7 @@
// Description : Level graph
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "level_graph.h"
#include "xrEngine/profiler.h"

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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/level_graph_vertex.cpp
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// Description : Level graph vertex functions
////////////////////////////////////////////////////////////////////////////

#include "PCH.hpp"
#include "pch.hpp"
#include "level_graph.h"
#include "game_level_cross_table.h"
#include "xrCore/_fbox2.h"
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2 changes: 1 addition & 1 deletion src/xrAICore/pch.cpp
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@@ -1 +1 @@
#include "PCH.hpp"
#include "pch.hpp"
16 changes: 8 additions & 8 deletions src/xrAICore/xrAICore.vcxproj
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Expand Up @@ -98,42 +98,42 @@
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>PCH.hpp</PrecompiledHeaderFile>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>PCH.hpp</PrecompiledHeaderFile>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>PCH.hpp</PrecompiledHeaderFile>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Mixed|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>PCH.hpp</PrecompiledHeaderFile>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>PCH.hpp</PrecompiledHeaderFile>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>PCH.hpp</PrecompiledHeaderFile>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
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<ClInclude Include="Navigation\vertex_manager_hash_fixed_inline.h" />
<ClInclude Include="Navigation\vertex_path.h" />
<ClInclude Include="Navigation\vertex_path_inline.h" />
<ClInclude Include="PCH.hpp" />
<ClInclude Include="pch.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AISpaceBase.cpp" />
Expand All @@ -256,7 +256,7 @@
<ClCompile Include="Navigation\PatrolPath\patrol_path_params_script.cpp" />
<ClCompile Include="Navigation\PatrolPath\patrol_path_storage.cpp" />
<ClCompile Include="Navigation\PatrolPath\patrol_point.cpp" />
<ClCompile Include="PCH.cpp">
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">Create</PrecompiledHeader>
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12 changes: 6 additions & 6 deletions src/xrAICore/xrAICore.vcxproj.filters
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Expand Up @@ -330,9 +330,6 @@
<ClInclude Include="Navigation\PatrolPath\patrol_path_params_inline.h">
<Filter>AI\Navigation\PatrolPath\Params</Filter>
</ClInclude>
<ClInclude Include="PCH.hpp">
<Filter>Kernel</Filter>
</ClInclude>
<ClInclude Include="Components\problem_solver.h">
<Filter>AI\Components\ProblemSolver</Filter>
</ClInclude>
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<ClInclude Include="AISpaceBase.hpp">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="pch.hpp">
<Filter>Kernel</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Navigation\game_graph_script.cpp">
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<ClCompile Include="Navigation\PatrolPath\patrol_path_params_script.cpp">
<Filter>AI\Navigation\PatrolPath\Params</Filter>
</ClCompile>
<ClCompile Include="PCH.cpp">
<Filter>Kernel</Filter>
</ClCompile>
<ClCompile Include="Components\script_world_state_script.cpp">
<Filter>AI\Components\ProblemSolver\ConditionState\ScriptWorldState</Filter>
</ClCompile>
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<ClCompile Include="AISpaceBase.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Kernel</Filter>
</ClCompile>
</ItemGroup>
</Project>

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