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shaders: Remove line directives.
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Leftovers from debugging.
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CrossVR committed Mar 7, 2016
1 parent 0340ee4 commit a82eb1c
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Showing 15 changed files with 5 additions and 5 deletions.
Binary file modified res/gamedata/shaders/gl/combine_1.ps
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2 changes: 1 addition & 1 deletion res/gamedata/shaders/gl/combine_1.vs
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@@ -1,6 +1,6 @@
#include "common.h"
#include "iostructs\v_combine.h"
#line 4 2

//////////////////////////////////////////////////////////////////////////////////////////
// Vertex
v2p _main ( _in I )
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Binary file modified res/gamedata/shaders/gl/combine_2_aa.ps
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Binary file modified res/gamedata/shaders/gl/combine_volumetric.ps
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2 changes: 1 addition & 1 deletion res/gamedata/shaders/gl/hmodel.h
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Expand Up @@ -2,7 +2,7 @@
#define HMODEL_H

#include "common.h"
#line 6 8

//uniform samplerCUBE env_s0 ;
//uniform samplerCUBE env_s1 ;
//uniform samplerCUBE sky_s0 ;
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2 changes: 1 addition & 1 deletion res/gamedata/shaders/gl/iostructs/p_combine.h
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Expand Up @@ -5,7 +5,7 @@ in vec4 gl_FragCoord;
#ifdef MSAA_OPTIMIZATION
in int gl_SampleID;
#endif
#line 9 10

struct _input
{
float4 tc0 ; // TEXCOORD0; // tc.xy, tc.w = tonemap scale
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2 changes: 1 addition & 1 deletion res/gamedata/shaders/gl/iostructs/v_combine.h
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@@ -1,6 +1,6 @@

out gl_PerVertex { vec4 gl_Position; };
#line 4 1

struct _in
{
float4 P ; // POSITIONT; // xy=pos, zw=tc0
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2 changes: 1 addition & 1 deletion res/gamedata/shaders/gl/lmodel.h
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Expand Up @@ -2,7 +2,7 @@
#define LMODEL_H

#include "common.h"
#line 6 9

//////////////////////////////////////////////////////////////////////////////////////////
// Lighting formulas //
float4 plight_infinity( float m, float3 pnt, float3 normal, float3 light_direction )
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Binary file modified res/gamedata/shaders/gl/ssao.ps
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Binary file modified res/gamedata/shaders/gl/ssao_blur.ps
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Binary file modified res/gamedata/shaders/gl/ssao_calc.ps
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Binary file modified res/gamedata/shaders/gl/ssao_hbao.ps
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Binary file modified res/gamedata/shaders/gl/ssao_hdao_new.ps
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