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CResourceManager: Fix vertex shader log prefix.
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CrossVR committed Dec 9, 2015
1 parent 4eca9c6 commit a4b56cd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@ SVS* CResourceManager::_CreateVS (LPCSTR _name)
if (!file)
{
string1024 tmp;
xr_sprintf (tmp, "DX10: %s is missing. Replace with stub_default.vs", cname);
xr_sprintf (tmp, "OGL: %s is missing. Replace with stub_default.vs", cname);
Msg (tmp);
strconcat (sizeof(cname), cname,GlobalEnv.Render->getShaderPath(),"stub_default",".vs");
FS.update_path (cname, "$game_shaders$", cname);
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