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+ Teleport actor to demo cam when you press Enter while in demo_record
~ activate car PPhysicsShell when it spawns so that it collides with ground properly + Added support for a third ammo type static. YOU MUST HAVE <static_third_ammo> in your maingame.xml and maingame_16.xml + added: game_object:get_attached_vehicle() {return game_object} game_object:add_upgrade(section) {void} game_object:has_upgrade(section) {return bool} game_object:iterate_installed_upgrades(lua_function,game_object) game_object:play_hud_motion(anim_section,bMixIn,game_object:get_stat()) {return number} -- animation length game_object:switch_state(number) game_object:get_state() {return number} game_object:activate_hud_item() game_object:deactivate_hud_item() game_object:is_actor_indoors() {return bool} game_object:is_npc_indoors() {return bool} + Added 5 custom slots. IMPORTANT YOU MUST set system.ltx [inventory] properly now. There should be 17 slots!
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