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Disable smaller type checks (fails assertions on well-formed code in …
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…debug configuration).
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nitrocaster committed Dec 4, 2015
1 parent 2a22a90 commit 96b2baa
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Showing 20 changed files with 0 additions and 21 deletions.
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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1 change: 0 additions & 1 deletion src/Layers/xrAPI/xrAPI.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling />
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/Layers/xrRenderPC_R1/xrRender_R1.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/plugins/lw/LW_Shader80.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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1 change: 0 additions & 1 deletion src/utils/xrCompress/xrCompress.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
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1 change: 0 additions & 1 deletion src/utils/xrSE_Factory/xrSE_Factory.vcxproj
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<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/xrAICore/xrAICore.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/xrCDB/xrCDB.vcxproj
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<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/xrCore/xrCore.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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2 changes: 0 additions & 2 deletions src/xrEngine/xrEngine.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
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1 change: 0 additions & 1 deletion src/xrGame/xrGame.vcxproj
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<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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1 change: 0 additions & 1 deletion src/xrNetServer/xrNetServer.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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1 change: 0 additions & 1 deletion src/xrParticles/xrParticles.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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1 change: 0 additions & 1 deletion src/xrPhysics/xrPhysics.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/xrScriptEngine/xrScriptEngine.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/xrSound/xrSound.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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1 change: 0 additions & 1 deletion src/xrXMLParser/xrXMLParser.vcxproj
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<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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