-
-
Notifications
You must be signed in to change notification settings - Fork 456
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Original Steam COP ui_st_inventory.xml
- Loading branch information
1 parent
f773297
commit 6abbccc
Showing
2 changed files
with
606 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,303 @@ | ||
<?xml version="1.0" encoding="windows-1251" ?> | ||
<string_table> | ||
<string id="not_enough_money_actor"> | ||
<text>Not enough money</text> | ||
</string> | ||
<string id="not_enough_money_partner"> | ||
<text>The character does not have enough money</text> | ||
</string> | ||
<string id="quick_use_str_1"> | ||
<text>$$ACTION_QUICK_USE_1$$</text> | ||
</string> | ||
<string id="quick_use_str_2"> | ||
<text>$$ACTION_QUICK_USE_2$$</text> | ||
</string> | ||
<string id="quick_use_str_3"> | ||
<text>$$ACTION_QUICK_USE_3$$</text> | ||
</string> | ||
<string id="quick_use_str_4"> | ||
<text>$$ACTION_QUICK_USE_4$$</text> | ||
</string> | ||
<string id="st_activate_artefact"> | ||
<text>activate artifact</text> | ||
</string> | ||
<string id="st_attach_gl_to_rifle"> | ||
<text>attach grenade launcher to</text> | ||
</string> | ||
<string id="st_attach_scope_to_pistol"> | ||
<text>attach scope to</text> | ||
</string> | ||
<string id="st_attach_silencer_to_pistol"> | ||
<text>attach silencer to</text> | ||
</string> | ||
<string id="st_base_cost"> | ||
<text>Price</text> | ||
</string> | ||
<string id="st_community"> | ||
<text>Group:</text> | ||
</string> | ||
<string id="st_condition"> | ||
<text>Condition</text> | ||
</string> | ||
<string id="st_detach_gl"> | ||
<text>detach grenade launcher</text> | ||
</string> | ||
<string id="st_detach_scope"> | ||
<text>detach scope</text> | ||
</string> | ||
<string id="st_detach_silencer"> | ||
<text>detach silencer</text> | ||
</string> | ||
<string id="st_dress_outfit"> | ||
<text>wear suit</text> | ||
</string> | ||
<string id="st_drop"> | ||
<text>drop</text> | ||
</string> | ||
<string id="st_drop_all"> | ||
<text>drop all</text> | ||
</string> | ||
<string id="st_eat"> | ||
<text>eat</text> | ||
</string> | ||
<string id="st_kg"> | ||
<text>kg</text> | ||
</string> | ||
<string id="st_move_on_belt"> | ||
<text>attach to belt</text> | ||
</string> | ||
<string id="st_move_to_bag"> | ||
<text>move to backpack</text> | ||
</string> | ||
<string id="st_move_to_slot"> | ||
<text>move to slot</text> | ||
</string> | ||
<string id="st_no_trade_tip_1"> | ||
<text>The trader isn’t interested in items like this.</text> | ||
</string> | ||
<string id="st_no_trade_tip_2"> | ||
<text>The item is too damaged to be traded.</text> | ||
</string> | ||
<string id="st_play"> | ||
<text>play</text> | ||
</string> | ||
<string id="st_sell_item"> | ||
<text>sell item</text> | ||
</string> | ||
<string id="st_ui_armor_static"> | ||
<text>Armor condition</text> | ||
</string> | ||
<string id="st_ui_main_sensor"> | ||
<text>Radioactive contamination</text> | ||
</string> | ||
<string id="st_undress_outfit"> | ||
<text>remove suit</text> | ||
</string> | ||
<string id="st_unload_magazine"> | ||
<text>unload</text> | ||
</string> | ||
<string id="st_use"> | ||
<text>use</text> | ||
</string> | ||
<string id="st_weight"> | ||
<text>Wgt.</text> | ||
</string> | ||
<string id="ui_ammo_count"> | ||
<text>Mag. size</text> | ||
</string> | ||
<string id="ui_inv_accuracy"> | ||
<text>Accuracy</text> | ||
</string> | ||
<string id="ui_inv_ammo_pistol"> | ||
<text>Buy basic ammo for pistol (Q)</text> | ||
</string> | ||
<string id="ui_inv_ammo_rifle"> | ||
<text>Buy rifle ammo (W)</text> | ||
</string> | ||
<string id="ui_inv_bleeding"> | ||
<text>Wound healing</text> | ||
</string> | ||
<string id="ui_inv_cancel"> | ||
<text>Cancel</text> | ||
</string> | ||
<string id="ui_inv_cant_buy_item"> | ||
<text>Cannot buy weapon</text> | ||
</string> | ||
<string id="ui_inv_count_restr"> | ||
<text>Amount restrictions</text> | ||
</string> | ||
<string id="ui_inv_damage"> | ||
<text>Damage</text> | ||
</string> | ||
<string id="ui_inv_default(F5)"> | ||
<text>Default (F5)</text> | ||
</string> | ||
<string id="ui_inv_exit"> | ||
<text>Back</text> | ||
</string> | ||
<string id="ui_inv_granadelauncher_rifle"> | ||
<text>Buy underbarrel grenade launcher for rifle (D)</text> | ||
</string> | ||
<string id="ui_inv_granades_rifle"> | ||
<text>Buy underbarrel grenade launcher grenades (E)</text> | ||
</string> | ||
<string id="ui_inv_handling"> | ||
<text>Handling</text> | ||
</string> | ||
<string id="ui_inv_has"> | ||
<text>Now</text> | ||
</string> | ||
<string id="ui_inv_health"> | ||
<text>Health restoration</text> | ||
</string> | ||
<string id="ui_inv_heavy_weapons"> | ||
<text>Heavy</text> | ||
</string> | ||
<string id="ui_inv_last_buy"> | ||
<text>Buy last purchased loadout</text> | ||
</string> | ||
<string id="ui_inv_last_buy(F4)"> | ||
<text>Previous (F4)</text> | ||
</string> | ||
<string id="ui_inv_money"> | ||
<text>Money</text> | ||
</string> | ||
<string id="ui_inv_need"> | ||
<text>Required</text> | ||
</string> | ||
<string id="ui_inv_not_enought_money"> | ||
<text>Not enough money</text> | ||
</string> | ||
<string id="ui_inv_ok"> | ||
<text>OK</text> | ||
</string> | ||
<string id="ui_inv_outfit_additional_weight"> | ||
<text>Weight carried</text> | ||
</string> | ||
<string id="ui_inv_outfit_burn_protection"> | ||
<text>Ther. prot.</text> | ||
</string> | ||
<string id="ui_inv_outfit_chemical_burn_protection"> | ||
<text>Chem. prot.</text> | ||
</string> | ||
<string id="ui_inv_outfit_fire_wound_protection"> | ||
<text>Armor</text> | ||
</string> | ||
<string id="ui_inv_outfit_radiation_protection"> | ||
<text>Rad. prot.</text> | ||
</string> | ||
<string id="ui_inv_outfit_shock_protection"> | ||
<text>Elec. prot.</text> | ||
</string> | ||
<string id="ui_inv_outfit_telepatic_protection"> | ||
<text>Psy prot.</text> | ||
</string> | ||
<string id="ui_inv_outfit_wound_protection"> | ||
<text>Impact neg.</text> | ||
</string> | ||
<string id="ui_inv_power"> | ||
<text>Energy recovery</text> | ||
</string> | ||
<string id="ui_inv_preset1(F1)"> | ||
<text>Loadout 1 (F1)</text> | ||
</string> | ||
<string id="ui_inv_preset2(F2)"> | ||
<text>Loadout 2 (F2)</text> | ||
</string> | ||
<string id="ui_inv_preset3(F3)"> | ||
<text>Loadout 3 (F3)</text> | ||
</string> | ||
<string id="ui_inv_radiation"> | ||
<text>Radiation</text> | ||
</string> | ||
<string id="ui_inv_rank_restr"> | ||
<text>Rank restriction</text> | ||
</string> | ||
<string id="ui_inv_rate_of_fire"> | ||
<text>Fire rate</text> | ||
</string> | ||
<string id="ui_inv_reset_items(C)"> | ||
<text>Clear (C)</text> | ||
</string> | ||
<string id="ui_inv_rifles"> | ||
<text>Assault rifles</text> | ||
</string> | ||
<string id="ui_inv_satiety"> | ||
<text>Hunger elimination</text> | ||
</string> | ||
<string id="ui_inv_scope_rifle"> | ||
<text>Buy optical scope for rifle (S)</text> | ||
</string> | ||
<string id="ui_inv_sell_items(X)"> | ||
<text>Sell all items in backpack (X)</text> | ||
</string> | ||
<string id="ui_inv_shotguns"> | ||
<text>Rifles</text> | ||
</string> | ||
<string id="ui_inv_silencer_pistol"> | ||
<text>Buy silencer for pistol (A)</text> | ||
</string> | ||
<string id="ui_inv_silencer_rifle"> | ||
<text>Buy silencer for rifle (F)</text> | ||
</string> | ||
<string id="ui_inv_sniper_rifles"> | ||
<text>Sniper</text> | ||
</string> | ||
<string id="ui_inv_time"> | ||
<text>Time</text> | ||
</string> | ||
<string id="ui_inv_you_already_have"> | ||
<text>Already got one</text> | ||
</string> | ||
<string id="ui_st_err_gs_not_available"> | ||
<text>Online S.T.A.L.K.E.R. services are not accessible.</text> | ||
</string> | ||
<string id="ui_st_err_sb_master_server_conn_fail"> | ||
<text>Cannot connect to master server.</text> | ||
</string> | ||
<string id="ui_st_outfit_protect"> | ||
<text>Protection:</text> | ||
</string> | ||
<string id="ui_st_preset_def"> | ||
<text>Default</text> | ||
</string> | ||
<string id="ui_st_preset_stored_to"> | ||
<text>Purchased loadout saved as</text> | ||
</string> | ||
<string id="ui_total_weight"> | ||
<text>Total weight:</text> | ||
</string> | ||
<string id="st_drink"> | ||
<text>drink</text> | ||
</string> | ||
<string id="ui_inv_outfit_power_restore"> | ||
<text>Energy recovery</text> | ||
</string> | ||
<string id="st_ui_bleeding_sensor"> | ||
<text>Bleeding</text> | ||
</string> | ||
<string id="ui_inv_weight"> | ||
<text>Maximum weight</text> | ||
</string> | ||
<string id="st_ui_health_sensor"> | ||
<text>Health</text> | ||
</string> | ||
<string id="ui_ammo_types"> | ||
<text>Ammo</text> | ||
</string> | ||
<string id="ui_inv_effect_time"> | ||
<text>Duration</text> | ||
</string> | ||
<string id="ui_inv_seconds_short"> | ||
<text>sec</text> | ||
</string> | ||
<string id="ui_inv_survive_surge"> | ||
<text>Allows you to survive an emission</text> | ||
</string> | ||
<string id="st_undress_helmet"> | ||
<text>wear helmet</text> | ||
</string> | ||
<string id="st_dress_helmet"> | ||
<text>remove helmet</text> | ||
</string> | ||
</string_table> |
Oops, something went wrong.