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Add NumericSpinner to xrSdkControls
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Xottab-DUTY committed Feb 23, 2018
1 parent 8443af6 commit 68cbfb5
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128 changes: 128 additions & 0 deletions src/editors/xrSdkControls/Controls/NumericSpinner/NumericSpinner.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace XRay.SdkControls
{
public sealed partial class NumericSpinner : UserControl
{
private bool ignoreOnChanged;

public NumericSpinner()
{
InitializeComponent();
}

public event EventHandler ValueChanged;

public decimal Value
{
get => numSpinner.Value;
set => numSpinner.Value = value;
}

public decimal Minimum
{
get => numSpinner.Minimum;
set => numSpinner.Minimum = value;
}
public decimal Maximum
{
get => numSpinner.Maximum;
set => numSpinner.Maximum = value;
}

public bool Hexadecimal
{
get => numSpinner.Hexadecimal;
set => numSpinner.Hexadecimal = value;
}

public HorizontalAlignment TextAlign
{
get => numSpinner.TextAlign;
set => numSpinner.TextAlign = value;
}

public int DecimalPlaces
{
get => numSpinner.DecimalPlaces;
set => numSpinner.DecimalPlaces = value;
}

public decimal Precision
{
get;
set;
/*get { return trackBar.Maximum; }
set { trackBar.Maximum = value; }*/
}

private void OnValueChanged()
{
ValueChanged?.Invoke(this, null);
}

protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
numSpinner.ValueChanged += (obj, args) =>
{
if (ignoreOnChanged)
return;
OnValueChanged();
};
}

private bool isDragging;
private Point mousePos;
private int mouseX;
private int accumulation;

private void btnHSpin_MouseDown(object sender, MouseEventArgs e)
{
isDragging = true;
mouseX = e.X;
mousePos = Cursor.Position;
Cursor.Hide();
}

private void btnHSpin_MouseUp(object sender, MouseEventArgs e)
{
isDragging = false;
mouseX = btnHSpin.Location.X;
Cursor.Show();
}

private void btnHSpin_MouseMove(object sender, MouseEventArgs e)
{
if (!isDragging || mouseX == e.X)
return;

var newValue = numSpinner.Value;
if (mouseX > e.X)
newValue -= (mouseX - e.X) * Precision;
else
newValue += (e.X - mouseX) * Precision;

if (newValue > numSpinner.Maximum)
numSpinner.Value = numSpinner.Maximum;
else if (newValue < numSpinner.Minimum)
numSpinner.Value = numSpinner.Minimum;
else
numSpinner.Value = newValue;

if (accumulation > 9)
{
Cursor.Position = mousePos;
accumulation = 0;
}
++accumulation;
}
}
}
120 changes: 120 additions & 0 deletions src/editors/xrSdkControls/Controls/NumericSpinner/NumericSpinner.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
9 changes: 9 additions & 0 deletions src/editors/xrSdkControls/xrSdkControls.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,12 @@
<Compile Include="Controls\IntegerSlider\IntegerSlider.Designer.cs">
<DependentUpon>IntegerSlider.cs</DependentUpon>
</Compile>
<Compile Include="Controls\NumericSpinner\NumericSpinner.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\NumericSpinner\NumericSpinner.designer.cs">
<DependentUpon>NumericSpinner.cs</DependentUpon>
</Compile>
<Compile Include="Controls\PropertyGrid.cs">
<SubType>Component</SubType>
</Compile>
Expand Down Expand Up @@ -100,6 +106,9 @@
<EmbeddedResource Include="Controls\IntegerSlider\IntegerSlider.resx">
<DependentUpon>IntegerSlider.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\NumericSpinner\NumericSpinner.resx">
<DependentUpon>NumericSpinner.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
Expand Down

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