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xrRenderPC_GL: Fix compilation again.
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CrossVR committed Nov 27, 2015
1 parent 79c6868 commit 4bbb6d8
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Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions src/Externals/glbinding.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -85,15 +85,15 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<SmallerTypeCheck>true</SmallerTypeCheck>
<StringPooling>false</StringPooling>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<TreatWarningAsError>true</TreatWarningAsError>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;GLBINDING_STATIC;STRINGS_BY_GL;WIN32;UNICODE;_UNICODE;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_DEBUG;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;DEBUG;_WINDOWS;GLBINDING_STATIC;STRINGS_BY_GL;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
</ClCompile>
<ResourceCompile>
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<TreatWarningAsError>true</TreatWarningAsError>
<WarningLevel>Level4</WarningLevel>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GLBINDING_STATIC;STRINGS_BY_GL;WIN32;UNICODE;_UNICODE;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;NDEBUG;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GLBINDING_STATIC;STRINGS_BY_GL;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat>
</DebugInformationFormat>
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2 changes: 1 addition & 1 deletion src/Layers/xrRenderPC_GL/xrRender_GL.vcxproj
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Expand Up @@ -85,7 +85,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>true</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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