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Update tasks.
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Pavel Kovalenko committed Oct 4, 2014
1 parent 02edd57 commit 464529f
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Showing 2 changed files with 8 additions and 7 deletions.
2 changes: 1 addition & 1 deletion doc/design/task_history.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ TITLE: X-Ray Engine 1.6 task history

nitrocaster: Pavel Kovalenko
+ get rid of STLPort
- known bugs
- bugs
+ fix lights_hanging_lamp class name in system.ltx (used 'SO_HLAMP', should be 'O_HLAMP')
- core
+ xrMemory::mem_usage -> mem_usage_impl falls into infinite loop or finds bad nodes
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13 changes: 7 additions & 6 deletions doc/design/task_list.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ nitrocaster: Pavel Kovalenko
- dig through current ODE and analyze changes that were made by GSC
- get the latest ODE and make sure it can be used with xray
- remove openssl code from crypto, use it as external library
- known bugs
- bugs/issues
- generic
- stackoverflow when starting with too long command line
- stackoverflow when game directory contains too many files (_alloca)
Expand All @@ -38,18 +38,19 @@ nitrocaster: Pavel Kovalenko
- GetColorFromText bug
- (bytes_need<=mSize) && vl_Count
- "! tab named [1] doesnt exist"
- clip cursor in windowed mode with enabled input capture
- core
- buffer overflow when copying command line to Core.Params
- misplaced arguments in calls to xrDebug::backend
- multiplayer
- xrGameSpy: fix master server name (gamespy is down)
- dedicated server
- known multiple vulnerabilities (verify)
- vulnerabilities (verify)
- dirtysky
- stalkazz
- stalkerbof
- stalkerboom
- voting for weather: rainy/cloudy buttons are mixed up
+ voting for weather: rainy/cloudy buttons are mixed up
- render
- when d3d compiler fails to compile some shader, it displays message
"Your video card doesn't meet game requirements ..." even if GPU actually meets game requirements (feature level)
Expand All @@ -59,6 +60,8 @@ nitrocaster: Pavel Kovalenko
- update plugins for new 3DS Max versions
- improvements
- common/unsorted
- review and refactor code
- fix log messages format (normally, the 'color' character should be followed by a space)
- multiplayer
- use GSC server instead of GameSpy one
- ipv6 support
Expand All @@ -79,9 +82,7 @@ nitrocaster: Pavel Kovalenko
- render
- FXAA
- glow material doesn't cast shadows (causes artefacts on actor shadow)
- consider disabling accel when falling (more realistic)
- log messages
- fix log messages format (normally, the 'color' character should be followed by a space)
- consider disabling accel when falling (more realistic)

STALKER_2010: Andrew Boyarshin
* detach/update LuaJIT
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