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xrGame, xrAICore: fix more warnings
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eagleivg committed Sep 19, 2018
1 parent 5783492 commit 2b2c30d
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Showing 17 changed files with 18 additions and 24 deletions.
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Expand Up @@ -6,11 +6,10 @@
// Description : AI object location implementation
////////////////////////////////////////////////////////////////////////////

#pragma once

#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/game_graph.h"
#include "xrAICore/Navigation/level_graph.h"
#include "xrGame/ai_space.h"

IC void CAI_ObjectLocation::init()
{
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2 changes: 1 addition & 1 deletion src/xrAICore/Navigation/ai_object_location.h
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Expand Up @@ -28,7 +28,7 @@ class CAI_ObjectLocation

public:
IC CAI_ObjectLocation();
IC void init();
void init();
IC void reinit();
IC void game_vertex(CVertex const* game_vertex);
IC void game_vertex(_GRAPH_ID const& game_vertex_id);
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1 change: 0 additions & 1 deletion src/xrGame/CustomMonster.cpp
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Expand Up @@ -23,7 +23,6 @@
#include "item_manager.h"
#include "danger_manager.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "xrAICore/Navigation/level_graph.h"
#include "xrAICore/Navigation/game_graph.h"
#include "movement_manager.h"
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2 changes: 1 addition & 1 deletion src/xrGame/GameObject.cpp
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Expand Up @@ -17,7 +17,7 @@
#include "game_cl_base.h"
#include "object_factory.h"
#include "Include/xrRender/Kinematics.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/game_graph.h"
#include "ai_debug.h"
#include "xrEngine/IGame_Level.h"
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2 changes: 1 addition & 1 deletion src/xrGame/ai/monsters/ai_monster_utils.cpp
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@@ -1,7 +1,7 @@
#include "StdAfx.h"
#include "ai_monster_utils.h"
#include "Entity.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "ai_space.h"
#include "xrAICore/Navigation/level_graph.h"
#include "Include/xrRender/Kinematics.h"
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1 change: 0 additions & 1 deletion src/xrGame/ai/monsters/basemonster/base_monster.cpp
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Expand Up @@ -39,7 +39,6 @@
#include "ai/monsters/ai_monster_squad.h"
#include "Actor.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "ai_space.h"
#include "xrScriptEngine/script_engine.hpp"
#include "ai/monsters/anti_aim_ability.h"
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1 change: 0 additions & 1 deletion src/xrGame/ai/monsters/rats/ai_rat.cpp
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Expand Up @@ -17,7 +17,6 @@
#include "Include/xrRender/KinematicsAnimated.h"
#include "detail_path_manager.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "movement_manager.h"
#include "location_manager.h"
#include "xrServerEntities/ai_sounds.h"
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2 changes: 1 addition & 1 deletion src/xrGame/ai/monsters/rats/ai_rat_templates.cpp
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Expand Up @@ -12,7 +12,7 @@
#include "xrAICore/Navigation/game_graph.h"
#include "magic_box3.h"
#include "Include/xrRender/RenderVisual.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/level_graph.h"
#include "movement_manager.h"
#include "location_manager.h"
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1 change: 0 additions & 1 deletion src/xrGame/ai/stalker/ai_stalker.cpp
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Expand Up @@ -38,7 +38,6 @@
#include "memory_manager.h"
#include "sight_manager.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "stalker_movement_manager_smart_cover.h"
#include "EntityCondition.h"
#include "xrScriptEngine/script_engine.hpp"
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2 changes: 1 addition & 1 deletion src/xrGame/game_cl_deathmatch.cpp
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Expand Up @@ -949,7 +949,7 @@ void game_cl_Deathmatch::OnRender()
};
}

IC bool DM_Compare_Players(game_PlayerState* p1, game_PlayerState* p2)
bool DM_Compare_Players(game_PlayerState* p1, game_PlayerState* p2)
{
if (p1->testFlag(GAME_PLAYER_FLAG_SPECTATOR) && !p2->testFlag(GAME_PLAYER_FLAG_SPECTATOR))
return false;
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14 changes: 7 additions & 7 deletions src/xrGame/game_cl_deathmatch.h
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Expand Up @@ -39,16 +39,16 @@ class game_cl_Deathmatch : public game_cl_mp

virtual void LoadSndMessages();

virtual bool Is_Rewarding_Allowed() const { return m_cl_dwWarmUp_Time == 0; };
virtual bool Is_Rewarding_Allowed() const { return m_cl_dwWarmUp_Time == 0; }

protected:
struct PresetItem
{
u8 SlotID;
u8 ItemID;
s16 BigID;
PresetItem(u8 Slot, u8 Item) { set(Slot, Item); };
PresetItem(s16 Big) { set(Big); };
PresetItem(u8 Slot, u8 Item) { set(Slot, Item); }
PresetItem(s16 Big) { set(Big); }
bool operator==(const s16& ID) { return BigID == ID; }

void set(s16 Big)
Expand Down Expand Up @@ -136,8 +136,8 @@ class game_cl_Deathmatch : public game_cl_mp

virtual void OnGameMenuRespond_ChangeSkin(NET_Packet& P);

virtual CUIDialogWnd* GetBuyWnd() { return (CUIDialogWnd*)pCurBuyMenu; };
virtual CUIDialogWnd* GetSkinWnd() { return (CUIDialogWnd*)pCurSkinMenu; };
virtual CUIDialogWnd* GetBuyWnd() { return (CUIDialogWnd*)pCurBuyMenu; }
virtual CUIDialogWnd* GetSkinWnd() { return (CUIDialogWnd*)pCurSkinMenu; }
virtual void OnVoteStart(NET_Packet& P);
virtual void OnVoteStop(NET_Packet& P);
virtual void OnVoteEnd(NET_Packet& P);
Expand All @@ -159,7 +159,7 @@ class game_cl_Deathmatch : public game_cl_mp

virtual void OnSwitchPhase_InProgress();

virtual u8 GetTeamCount() { return 1; };
virtual u8 GetTeamCount() { return 1; }
virtual void OnPlayerFlagsChanged(game_PlayerState* ps);
virtual void SendPickUpEvent(u16 ID_who, u16 ID_what);

Expand All @@ -177,4 +177,4 @@ class game_cl_Deathmatch : public game_cl_mp
void AdditionalAmmoInserter(aditional_ammo_t::value_type const& sect_name);
};

IC bool DM_Compare_Players(game_PlayerState* p1, game_PlayerState* p2);
bool DM_Compare_Players(game_PlayerState* p1, game_PlayerState* p2);
1 change: 0 additions & 1 deletion src/xrGame/level_changer.cpp
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Expand Up @@ -13,7 +13,6 @@
#include "xrServer_Objects_ALife.h"
#include "Level.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "ai_space.h"
#include "xrAICore/Navigation/level_graph.h"
#include "xrAICore/Navigation/game_level_cross_table.h"
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2 changes: 1 addition & 1 deletion src/xrGame/sight_action.cpp
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Expand Up @@ -10,7 +10,7 @@
#include "sight_action.h"
#include "ai/stalker/ai_stalker.h"
#include "sight_manager.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "stalker_movement_manager_smart_cover.h"
#include "Inventory.h"

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2 changes: 1 addition & 1 deletion src/xrGame/stalker_movement_manager_base.cpp
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Expand Up @@ -153,7 +153,7 @@ IC void stalker_movement_manager_base::setup_head_speed(stalker_movement_params&
m_head.speed = m_danger_head_speed;
}

IC void stalker_movement_manager_base::add_velocity(int mask, float linear, float compute_angular, float angular)
void stalker_movement_manager_base::add_velocity(int mask, float linear, float compute_angular, float angular)
{
detail().add_velocity(mask, CDetailPathManager::STravelParams(linear, compute_angular, angular));
}
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2 changes: 1 addition & 1 deletion src/xrGame/stalker_movement_manager_base.h
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Expand Up @@ -97,7 +97,7 @@ class stalker_movement_manager_base : public CMovementManager

private:
IC void setup_head_speed(stalker_movement_params& movement_params);
IC void add_velocity(int mask, float linear, float compute_angular, float angular);
void add_velocity(int mask, float linear, float compute_angular, float angular);
IC void add_velocity(int mask, float linear, float compute_angular);
IC void setup_body_orientation();
void init_velocity_masks();
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2 changes: 1 addition & 1 deletion src/xrGame/visual_memory_manager.cpp
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Expand Up @@ -157,7 +157,7 @@ void CVisualMemoryManager::reload(LPCSTR section)
}
}

IC const CVisionParameters& CVisualMemoryManager::current_state() const
const CVisionParameters& CVisualMemoryManager::current_state() const
{
if (m_stalker)
{
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2 changes: 1 addition & 1 deletion src/xrGame/visual_memory_manager.h
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Expand Up @@ -136,7 +136,7 @@ class CVisualMemoryManager
IC const VISIBLES& objects() const;
IC const RAW_VISIBLES& raw_objects() const;
IC const NOT_YET_VISIBLES& not_yet_visible_objects() const;
IC const CVisionParameters& current_state() const;
const CVisionParameters& current_state() const;
IC squad_mask_type mask() const;

public:
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