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Fix missing D3DXRenderBase.h references.
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nitrocaster committed Nov 10, 2015
1 parent 91bfa91 commit 21eb73a
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Showing 4 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj
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Expand Up @@ -241,6 +241,7 @@
<ClInclude Include="..\xrRender\Blender_tree.h" />
<ClInclude Include="..\xrRender\ColorMapManager.h" />
<ClInclude Include="..\xrRender\D3DUtils.h" />
<ClInclude Include="..\xrRender\D3DXRenderBase.h" />
<ClInclude Include="..\xrRender\Debug\dxPixEventWrapper.h" />
<ClInclude Include="..\xrRender\DetailFormat.h" />
<ClInclude Include="..\xrRender\DetailManager.h" />
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<ClInclude Include="..\xrRender\r_constants_cache.h" />
<ClInclude Include="..\xrRender\R_DStreams.h" />
<ClInclude Include="..\xrRender\r_sun_cascades.h" />
<ClInclude Include="..\xrRender\r__dsgraph_structure.h" />
<ClInclude Include="..\xrRender\r__dsgraph_types.h" />
<ClInclude Include="..\xrRender\r__occlusion.h" />
<ClInclude Include="..\xrRender\r__pixel_calculator.h" />
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6 changes: 3 additions & 3 deletions src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj.filters
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Expand Up @@ -204,9 +204,6 @@
<ClInclude Include="r3_R_sun_support.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\r__dsgraph_structure.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\r__dsgraph_types.h">
<Filter>Core</Filter>
</ClInclude>
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<ClInclude Include="..\xrRender\RenderAllocator.hpp">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\D3DXRenderBase.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
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2 changes: 1 addition & 1 deletion src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -242,6 +242,7 @@
<ClInclude Include="..\xrRender\Blender_tree.h" />
<ClInclude Include="..\xrRender\ColorMapManager.h" />
<ClInclude Include="..\xrRender\D3DUtils.h" />
<ClInclude Include="..\xrRender\D3DXRenderBase.h" />
<ClInclude Include="..\xrRender\Debug\dxPixEventWrapper.h" />
<ClInclude Include="..\xrRender\DetailFormat.h" />
<ClInclude Include="..\xrRender\DetailManager.h" />
Expand Down Expand Up @@ -305,7 +306,6 @@
<ClInclude Include="..\xrRender\r_constants_cache.h" />
<ClInclude Include="..\xrRender\R_DStreams.h" />
<ClInclude Include="..\xrRender\r_sun_cascades.h" />
<ClInclude Include="..\xrRender\r__dsgraph_structure.h" />
<ClInclude Include="..\xrRender\r__dsgraph_types.h" />
<ClInclude Include="..\xrRender\r__occlusion.h" />
<ClInclude Include="..\xrRender\r__pixel_calculator.h" />
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6 changes: 3 additions & 3 deletions src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -210,9 +210,6 @@
<ClInclude Include="r4_R_sun_support.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\r__dsgraph_structure.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\r__dsgraph_types.h">
<Filter>Core</Filter>
</ClInclude>
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<ClInclude Include="..\xrRender\RenderAllocator.hpp">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\D3DXRenderBase.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
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