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Fix typo in texture loader messages.
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Pavel Kovalenko committed Oct 12, 2014
1 parent 29d37ea commit 1cad4a9
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/Layers/xrRender/Texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,7 @@ ID3DBaseTexture* CRender::texture_load(LPCSTR fRName, u32& ret_msize)
D3DXIMAGE_INFO IMG;
S = FS.r_open (fn);
#ifdef DEBUG
Msg ("* Loaded: %s[%d]b",fn,S->length());
Msg ("* Loaded: %s[%d]",fn,S->length());
#endif // DEBUG
img_size = S->length ();
R_ASSERT (S);
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2 changes: 1 addition & 1 deletion src/Layers/xrRenderDX10/dx10Texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -353,7 +353,7 @@ ID3DBaseTexture* CRender::texture_load(LPCSTR fRName, u32& ret_msize, bool bStag

S = FS.r_open (fn);
#ifdef DEBUG
Msg ("* Loaded: %s[%d]b",fn,S->length());
Msg ("* Loaded: %s[%d]",fn,S->length());
#endif // DEBUG
img_size = S->length ();
R_ASSERT (S);
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