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Merge pull request #170 from Armada651/utf8
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Convert all files to UTF-8 encoding
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CrossVR committed Mar 7, 2017
2 parents a6639da + a8fa773 commit 1c83786
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Showing 552 changed files with 2,668 additions and 2,668 deletions.
8 changes: 4 additions & 4 deletions src/Layers/xrRender/Blender_BmmD.h
Original file line number Diff line number Diff line change
Expand Up @@ -11,10 +11,10 @@ class CBlender_BmmD : public IBlender
public:
string64 oT2_Name; // name of secondary texture
string64 oT2_xform; // xform for secondary texture
string64 oR_Name; //. çàäåë íà áóäóùåå
string64 oG_Name; //. çàäåë íà áóäóùåå
string64 oB_Name; //. çàäåë íà áóäóùåå
string64 oA_Name; //. çàäåë íà áóäóùåå
string64 oR_Name; //. задел на будущее
string64 oG_Name; //. задел на будущее
string64 oB_Name; //. задел на будущее
string64 oA_Name; //. задел на будущее
public:
virtual LPCSTR getComment() { return "LEVEL: Implicit**detail"; }
virtual BOOL canBeDetailed() { return TRUE; }
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2 changes: 1 addition & 1 deletion src/Layers/xrRender/D3DUtils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@

CDrawUtilities DUImpl;

#define LINE_DIVISION 32 // íå ìåíüøå 6!!!!!
#define LINE_DIVISION 32 // не меньше 6!!!!!
// for drawing sphere
static Fvector circledef1[LINE_DIVISION];
static Fvector circledef2[LINE_DIVISION];
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16 changes: 8 additions & 8 deletions src/Layers/xrRender/DetailManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,11 +38,11 @@ class ECORE_API CDetailManager
{
public:
struct SlotItem
{ // îäèí êóñòèê
{ // один кустик
float scale;
float scale_calculated;
Fmatrix mRotY;
u32 vis_ID; // èíäåêñ â visibility ñïèñêå îí æå òèï [íå êà÷àåòñÿ, êà÷àåòñÿ1, êà÷àåòñÿ2]
u32 vis_ID; // индекс в visibility списке он же тип [не качается, качается1, качается2]
float c_hemi;
float c_sun;
#if RENDER == R_R1
Expand All @@ -52,9 +52,9 @@ class ECORE_API CDetailManager
DEFINE_VECTOR(SlotItem*, SlotItemVec, SlotItemVecIt);
struct SlotPart
{ //
u32 id; // ID ìîäåëüêè
SlotItemVec items; // ñïèñîê êóñòèêîâ
SlotItemVec r_items[3]; // ñïèñîê êóñòèêîâ for render
u32 id; // ID модельки
SlotItemVec items; // список кустиков
SlotItemVec r_items[3]; // список кустиков for render
};
enum SlotType
{
Expand All @@ -64,14 +64,14 @@ class ECORE_API CDetailManager
stFORCEDWORD = 0xffffffff
};
struct Slot
{ // ðàñïàêîâàíûé ñëîò ðàçìåðîì DETAIL_SLOT_SIZE
{ // распакованый слот размером DETAIL_SLOT_SIZE
struct
{
u32 empty : 1;
u32 type : 1;
u32 frame : 30;
};
int sx, sz; // êîîðäèíàòû ñëîòà X x Y
int sx, sz; // координаты слота X x Y
vis_data vis; //
SlotPart G[dm_obj_in_slot]; //

Expand Down Expand Up @@ -142,7 +142,7 @@ class ECORE_API CDetailManager
int cache_cx;
int cache_cz;

PSS poolSI; // pool èç êîòîðîãî âûäåëÿþòñÿ SlotItem
PSS poolSI; // pool из которого выделяются SlotItem

void UpdateVisibleM();
void UpdateVisibleS();
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2 changes: 1 addition & 1 deletion src/Layers/xrRender/DetailManager_Decompress.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ void CDetailManager::cache_Decompress(Slot* S)
u32 d_size = iCeil(dm_slot_size / density);
svector<int, dm_obj_in_slot> selected;

u32 p_rnd = D.sx * D.sz; // íóæíî äëÿ òîãî ÷òîáû óáðàòü ïîëîñû(ðÿäû)
u32 p_rnd = D.sx * D.sz; // нужно для того чтобы убрать полосы(ряды)
CRandom r_selection(0x12071980 ^ p_rnd);
CRandom r_jitter(0x12071980 ^ p_rnd);
CRandom r_yaw(0x12071980 ^ p_rnd);
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2 changes: 1 addition & 1 deletion src/Layers/xrRender/ETextureParams.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ void STextureParams::Load(IReader& F)
bump_mode = (ETBumpMode)F.r_u32();
if (bump_mode < STextureParams::tbmNone)
{
bump_mode = STextureParams::tbmNone; //.. âðåìåííî (äî ïîëíîãî óáèðàíèÿ Autogen)
bump_mode = STextureParams::tbmNone; //.. временно (до полного убирания Autogen)
}
F.r_stringZ(bump_name);
}
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4 changes: 2 additions & 2 deletions src/Layers/xrRender/ETextureParams.h
Original file line number Diff line number Diff line change
Expand Up @@ -140,10 +140,10 @@ struct ECORE_API STextureParams

IC BOOL HasAlpha()
{
// èñõîäíàÿ òåêñòóðà ñîäåðæèò àëüôà êàíàë
// исходная текстура содержит альфа канал
return flags.is(flHasAlpha);
}
IC BOOL HasAlphaChannel() // èãðîâàÿ òåêñòóðà ñîäåðæèò àëüôà êàíàë
IC BOOL HasAlphaChannel() // игровая текстура содержит альфа канал
{
switch (fmt)
{
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2 changes: 1 addition & 1 deletion src/Layers/xrRender/SkeletonAnimated.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ void CKinematicsAnimated::LL_FadeCycle(u16 part, float falloff, u8 mask_channel
B.blendFalloff = falloff;
// B.blendAccrue = B.timeCurrent;
if (B.stop_at_end)
B.stop_at_end_callback = FALSE; // callback íå äîëæåí ïðèõîäèòü!
B.stop_at_end_callback = FALSE; // callback не должен приходить!
}
}
void CKinematicsAnimated::LL_CloseCycle(u16 part, u8 mask_channel /*= (1<<0)*/)
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2 changes: 1 addition & 1 deletion src/Layers/xrRender/dxRainRender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ void dxRainRender::Render(CEffect_Rain& owner)
if (one.dwTime_Life < Device.dwTimeGlobal)
owner.Born(one, source_radius);

// ïîñëåäíÿÿ äåëüòà ??
// последняя дельта ??
//. float xdt = float(one.dwTime_Hit-Device.dwTimeGlobal)/1000.f;
//. float dt = Device.fTimeDelta;//xdt<Device.fTimeDelta?xdt:Device.fTimeDelta;
float dt = Device.fTimeDelta;
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6 changes: 3 additions & 3 deletions src/Layers/xrRender/xrRender_console.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,9 +38,9 @@ xr_token qmsaa__atest_token[] = {
u32 ps_r3_minmax_sm = 3; // = 0;
xr_token qminmax_sm_token[] = {{"off", 0}, {"on", 1}, {"auto", 2}, {"autodetect", 3}, {0, 0}};

// “Off”
// “DX10.0 style [Standard]”
// “DX10.1 style [Higher quality]”
// “Off”
// “DX10.0 style [Standard]”
// “DX10.1 style [Higher quality]”

// Common
extern int psSkeletonUpdate;
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2 changes: 1 addition & 1 deletion src/editors/ActorEditor/UI_ActorMain.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -491,7 +491,7 @@ void CActorMain::OutCameraPos()
const Fvector& c = EDevice.m_Camera.GetPosition();
s.sprintf("C: %3.1f, %3.1f, %3.1f", c.x, c.y, c.z);
// const Fvector& hpb = EDevice.m_Camera.GetHPB();
// s.sprintf(" Cam: %3.1f°, %3.1f°, %3.1f°",rad2deg(hpb.y),rad2deg(hpb.x),rad2deg(hpb.z));
// s.sprintf(" Cam: %3.1f°, %3.1f°, %3.1f°",rad2deg(hpb.y),rad2deg(hpb.x),rad2deg(hpb.z));
fraBottomBar->paCamera->Caption = s;
fraBottomBar->paCamera->Repaint();
}
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2 changes: 1 addition & 1 deletion src/editors/ActorEditor/UI_ActorToolsProps.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ void CActorTools::OnObjectItemFocused(ListItemsVec& items)
if (m_pEditObject)
{
m_pEditObject->ResetSAnimation(false);
// StopMotion(); // óáðàë èç-çà òîãî ÷òî íå ìèêñÿòñÿ àíèìàöèè â ðåæèìå åíæèíå
// StopMotion(); // убрал из-за того что не миксятся анимации в режиме енжине
m_pEditObject->SelectBones(false);
}

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2 changes: 1 addition & 1 deletion src/editors/ActorEditor/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -235,7 +235,7 @@ void __fastcall TfrmMain::D3DWindowChangeFocus(TObject* Sender)
{
UI->OnAppDeactivate();
UI->IR_Release();
// paRender->Color=paRender->Color; // ÷òîáû íå áûëî internal code gen error
// paRender->Color=paRender->Color; // чтобы не было internal code gen error
}
}

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2 changes: 1 addition & 1 deletion src/editors/ECore/Editor/D3DUtils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@

CDrawUtilities DU_impl;

#define LINE_DIVISION 32 // íå ìåíüøå 6!!!!!
#define LINE_DIVISION 32 // не меньше 6!!!!!
// for drawing sphere
static Fvector circledef1[LINE_DIVISION];
static Fvector circledef2[LINE_DIVISION];
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14 changes: 7 additions & 7 deletions src/editors/ECore/Editor/EditMesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,11 +44,11 @@ struct ECORE_API st_VertexWB :
protected:
static bool compare_by_weight(const st_WB& a, const st_WB& b)
{
return a.weight > b.weight; // îòñîðòèðîâàòü ïî óáûâàíèþ
return a.weight > b.weight; // отсортировать по убыванию
}
static bool compare_by_bone(const st_WB& a, const st_WB& b)
{
return a.bone < b.bone; // îòñîðòèðîâàòü ïî âîçðàñòàíèþ
return a.bone < b.bone; // отсортировать по возрастанию
}

public:
Expand All @@ -75,8 +75,8 @@ DEFINE_VECTOR(st_VertexWB, VWBVec, VWBIt);

struct ECORE_API st_VMapPt
{
int vmap_index; // ññûëêà íà ìàïó
int index; // èíäåêñ â V-ìàïå íà uv/w
int vmap_index; // ссылка на мапу
int index; // индекс в V-мапе на uv/w
st_VMapPt()
{
vmap_index = -1;
Expand All @@ -86,7 +86,7 @@ struct ECORE_API st_VMapPt
// uv's
class ECORE_API st_VMap
{
FloatVec vm; // u,v - êîîðäèíàòû èëè weight
FloatVec vm; // u,v - координаты или weight
public:
shared_str name; // vertex uv map name
struct
Expand Down Expand Up @@ -191,11 +191,11 @@ struct ECORE_API st_SVert
protected:
static bool compare_by_weight(const bone& a, const bone& b)
{
return a.w > b.w; // îòñîðòèðîâàòü ïî óáûâàíèþ
return a.w > b.w; // отсортировать по убыванию
}
static bool compare_by_bone(const bone& a, const bone& b)
{
return a.id < b.id; // îòñîðòèðîâàòü ïî âîçðàñòàíèþ
return a.id < b.id; // отсортировать по возрастанию
}

public:
Expand Down
4 changes: 2 additions & 2 deletions src/editors/ECore/Editor/EditMeshPick.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ static float m_fSoftAngle;
//----------------------------------------------------

//----------------------------------------------------
// íîìåð face äîëæåí ñîîòâåòñòâîâàòü ñïèñêó
// номер face должен соответствовать списку
//----------------------------------------------------
void CEditableMesh::GenerateCFModel()
{
Expand Down Expand Up @@ -109,7 +109,7 @@ bool CEditableMesh::RayPick(

if (!m_CFModel)
GenerateCFModel();
//. float m_r = pinf?pinf->inf.range+EPS_L:UI->ZFar();// (bugs: íå âñåãäà âûáèðàåò) //S ????
//. float m_r = pinf?pinf->inf.range+EPS_L:UI->ZFar();// (bugs: не всегда выбирает) //S ????

ETOOLS::ray_options(CDB::OPT_ONLYNEAREST | CDB::OPT_CULL);
ETOOLS::ray_query_m(inv_parent, m_CFModel, start, direction, _sqrt_flt_max);
Expand Down
6 changes: 3 additions & 3 deletions src/editors/ECore/Editor/EditObjectEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,7 @@ void CEditableObject::DefferedLoadRP()
vs_SkeletonGeom.create(FVF_SV, RCache.Vertex.Buffer(), RCache.Index.Buffer());

//*/
// ñîçäàòü LOD shader
// создать LOD shader
xr_string l_name = GetLODTextureName();
xr_string fname = xr_string(l_name) + xr_string(".dds");
m_LODShader.destroy();
Expand All @@ -311,11 +311,11 @@ void CEditableObject::DefferedUnloadRP()
return;
// skeleton
vs_SkeletonGeom.destroy();
// óäàëèòü áóôåðà
// удалить буфера
for (EditMeshIt _M = m_Meshes.begin(); _M != m_Meshes.end(); _M++)
if (*_M)
(*_M)->GenerateRenderBuffers();
// óäàëèòü shaders
// удалить shaders
for (SurfaceIt s_it = m_Surfaces.begin(); s_it != m_Surfaces.end(); s_it++)
(*s_it)->OnDeviceDestroy();
// LOD
Expand Down
2 changes: 1 addition & 1 deletion src/editors/ECore/Editor/ImageEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -267,7 +267,7 @@ void __fastcall TfrmImageLib::FormKeyDown(TObject*, WORD& Key, TShiftState Shift
{
if (bFormLocked)
ExecCommand(COMMAND_BREAK_LAST_OPERATION);
Key = 0; // :-) íóæíî äëÿ òîãî ÷òîáû AccessVoilation íå âûëàçèë ïî ESCAPE
Key = 0; // :-) нужно для того чтобы AccessVoilation не вылазил по ESCAPE
}
}
}
Expand Down
36 changes: 18 additions & 18 deletions src/editors/ECore/Editor/ImageManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@ bool Surface_Load(LPCSTR full_name, U32Vec& data, u32& w, u32& h, u32& a)

xr_string CImageManager::UpdateFileName(xr_string& fn) { return EFS.AppendFolderToName(fn, 1, TRUE); }
//------------------------------------------------------------------------------
// ñîçäàåò òõì
// создает тхм
//------------------------------------------------------------------------------
void CImageManager::MakeThumbnailImage(ETextureThumbnail* THM, u32* data, u32 w, u32 h, u32 a)
{
Expand All @@ -91,7 +91,7 @@ void CImageManager::MakeThumbnailImage(ETextureThumbnail* THM, u32* data, u32 w,
}

//------------------------------------------------------------------------------
// ñîçäàåò òõì
// создает тхм
//------------------------------------------------------------------------------
void CImageManager::CreateTextureThumbnail(
ETextureThumbnail* THM, const AnsiString& src_name, LPCSTR initial, bool bSetDefParam)
Expand All @@ -113,7 +113,7 @@ void CImageManager::CreateTextureThumbnail(
}
MakeThumbnailImage(THM, data.begin(), w, h, a);

// âûñòàâèòü íà÷àëüíûå ïàðàìåòðû
// выставить начальные параметры
if (bSetDefParam)
{
THM->m_Age = FS.get_file_age(fn.c_str());
Expand All @@ -128,7 +128,7 @@ void CImageManager::CreateTextureThumbnail(
}

//------------------------------------------------------------------------------
// ñîçäàåò íîâóþ òåêñòóðó
// создает новую текстуру
//------------------------------------------------------------------------------
void CImageManager::CreateGameTexture(LPCSTR src_name, ETextureThumbnail* thumb)
{
Expand All @@ -155,7 +155,7 @@ void CImageManager::CreateGameTexture(LPCSTR src_name, ETextureThumbnail* thumb)
}

//------------------------------------------------------------------------------
// ñîçäàåò èãðîâóþ òåêñòóðó
// создает игровую текстуру
//------------------------------------------------------------------------------
bool CImageManager::MakeGameTexture(LPCSTR game_name, u32* data, const STextureParams& tp)
{
Expand Down Expand Up @@ -251,7 +251,7 @@ bool CImageManager::MakeGameTexture(ETextureThumbnail* THM, LPCSTR game_name, u3
}

//------------------------------------------------------------------------------
// çàãðóæàåò 32-bit äàííûå
// загружает 32-bit данные
//------------------------------------------------------------------------------
bool CImageManager::LoadTextureData(LPCSTR src_name, U32Vec& data, u32& w, u32& h, int* age)
{
Expand All @@ -267,8 +267,8 @@ bool CImageManager::LoadTextureData(LPCSTR src_name, U32Vec& data, u32& w, u32&
}

//------------------------------------------------------------------------------
// êîïèðóåò îáíîâëåííûå òåêñòóðû ñ Import'a â Textures
// files - ñïèñîê ôàéëîâ äëÿ êîïèðîâàíèå
// копирует обновленные текстуры с Import'a в Textures
// files - список файлов для копирование
//------------------------------------------------------------------------------
void CImageManager::SafeCopyLocalToServer(FS_FileSet& files)
{
Expand Down Expand Up @@ -312,9 +312,9 @@ void CImageManager::SafeCopyLocalToServer(FS_FileSet& files)
}

//------------------------------------------------------------------------------
// âîçâðàùàåò ñïèñîê íå ñèíõðîíèçèðîâàííûõ (ìîäèôèöèðîâàííûõ) òåêñòóð
// source_list - ñîäåðæèò ñïèñîê òåêñòóð ñ ðàñøèðåíèÿìè
// sync_list - ðåàëüíî ñîõðàíåííûå ôàéëû (ïîñëå èñïîëüçîâàíèÿ îñâîáîäèòü)
// возвращает список не синхронизированных (модифицированных) текстур
// source_list - содержит список текстур с расширениями
// sync_list - реально сохраненные файлы (после использования освободить)
//------------------------------------------------------------------------------
void CImageManager::SynchronizeTextures(bool sync_thm, bool sync_game, bool bForceGame, FS_FileSet* source_list,
AStringVec* sync_list, FS_FileSet* modif_map, bool bForceBaseAge)
Expand Down Expand Up @@ -492,7 +492,7 @@ void CImageManager::SynchronizeTexture(LPCSTR tex_name, int age)
}

//------------------------------------------------------------------------------
// âîçâðàùàåò ñïèñîê âñåõ òåêñòóð
// возвращает список всех текстур
//------------------------------------------------------------------------------
int CImageManager::GetTextures(FS_FileSet& files, BOOL bFolders)
{
Expand All @@ -505,17 +505,17 @@ int CImageManager::GetTexturesRaw(FS_FileSet& files, BOOL bFolders)
}

//------------------------------------------------------------------------------
// âîçâðàùàåò ñïèñîê òåêñòóð, êîòîðûå íóæíî îáíîâèòü
// возвращает список текстур, которые нужно обновить
//------------------------------------------------------------------------------
int CImageManager::GetLocalNewTextures(FS_FileSet& files)
{
return FS.file_list(files, _import_, FS_ListFiles | FS_RootOnly, "*.tga,*.bmp");
}

//------------------------------------------------------------------------------
// ïðîâåðÿåò ñîîòâåòñòâèå ðàçìåðà òåêñòóð
// input: ñïèñîê ôàéëîâ äëÿ òåñòèðîâàíèÿ
// output: ñîîòâåòñòâèå
// проверяет соответствие размера текстур
// input: список файлов для тестирования
// output: соответствие
//------------------------------------------------------------------------------
#define SQR(a) ((a) * (a))

Expand Down Expand Up @@ -753,8 +753,8 @@ EImageThumbnail* CImageManager::CreateThumbnail(LPCSTR src_name, ECustomThumbnai
}

//------------------------------------------------------------------------------
// åñëè ïåðåäàí ïàðàìåòð modif - îáíîâëÿåì DX-Surface only è òîëüêî èç ñïèñêà
// èíà÷å ïîëíàÿ ñèíõðîíèçàöèÿ
// если передан параметр modif - обновляем DX-Surface only и только из списка
// иначе полная синхронизация
//------------------------------------------------------------------------------
void CImageManager::RefreshTextures(AStringVec* modif)
{
Expand Down
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