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xrRenderPC_GL: Remove missing files.
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CrossVR committed Nov 24, 2015
1 parent 2641b74 commit 16a2e39
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Showing 2 changed files with 0 additions and 16 deletions.
4 changes: 0 additions & 4 deletions src/Layers/xrRenderPC_GL/xrRender_GL.vcxproj
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Expand Up @@ -308,7 +308,6 @@
<ClCompile Include="..\xrRender\DetailManager_soft.cpp" />
<ClCompile Include="..\xrRender\DetailModel.cpp" />
<ClCompile Include="..\xrRender\dxParticleCustom.cpp" />
<ClCompile Include="..\xrRender\dxRenderVisual.cpp" />
<ClCompile Include="..\xrRender\ETextureParams.cpp" />
<ClCompile Include="..\xrRender\FBasicVisual.cpp" />
<ClCompile Include="..\xrRender\FHierrarhyVisual.cpp" />
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<ClCompile Include="..\xrRender\SkeletonCustom.cpp" />
<ClCompile Include="..\xrRender\SkeletonRigid.cpp" />
<ClCompile Include="..\xrRender\SkeletonX.cpp" />
<ClCompile Include="..\xrRender\skinw.cpp" />
<ClCompile Include="..\xrRender\TextureDescrManager.cpp" />
<ClCompile Include="..\xrRender\tss_def.cpp" />
<ClCompile Include="..\xrRender\uber_deffer.cpp" />
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<ClInclude Include="..\xrRender\DetailManager.h" />
<ClInclude Include="..\xrRender\DetailModel.h" />
<ClInclude Include="..\xrRender\dxParticleCustom.h" />
<ClInclude Include="..\xrRender\dxRenderVisual.h" />
<ClInclude Include="..\xrRender\ETextureParams.h" />
<ClInclude Include="..\xrRender\FBasicVisual.h" />
<ClInclude Include="..\xrRender\FHierrarhyVisual.h" />
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<ClInclude Include="..\xrRender\SkeletonAnimated.h" />
<ClInclude Include="..\xrRender\SkeletonCustom.h" />
<ClInclude Include="..\xrRender\SkeletonX.h" />
<ClInclude Include="..\xrRender\skinw.h" />
<ClInclude Include="..\xrRender\TextureDescrManager.h" />
<ClInclude Include="..\xrRender\tss.h" />
<ClInclude Include="..\xrRender\tss_def.h" />
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12 changes: 0 additions & 12 deletions src/Layers/xrRenderPC_GL/xrRender_GL.vcxproj.filters
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Expand Up @@ -363,9 +363,6 @@
<ClCompile Include="..\xrRender\R_Backend_Runtime.cpp">
<Filter>Refactored\Backend</Filter>
</ClCompile>
<ClCompile Include="..\xrRender\dxRenderVisual.cpp">
<Filter>Refactored\Execution &amp; 3D\Visuals</Filter>
</ClCompile>
<ClCompile Include="..\xrRender\dxParticleCustom.cpp">
<Filter>Refactored\Execution &amp; 3D\Visuals</Filter>
</ClCompile>
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<ClCompile Include="..\xrRender\SkeletonX.cpp">
<Filter>Refactored\Execution &amp; 3D\Visuals\Skeleton</Filter>
</ClCompile>
<ClCompile Include="..\xrRender\skinw.cpp">
<Filter>Refactored\Execution &amp; 3D\Visuals\Skeleton</Filter>
</ClCompile>
<ClCompile Include="..\xrRender\HWCaps.cpp">
<Filter>Refactored\HW</Filter>
</ClCompile>
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<ClInclude Include="..\xrRender\occRasterizer.h">
<Filter>Visibility\HOM Occlusion</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\dxRenderVisual.h">
<Filter>Refactored\Execution &amp; 3D\Visuals</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\dxParticleCustom.h">
<Filter>Refactored\Execution &amp; 3D\Visuals</Filter>
</ClInclude>
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<ClInclude Include="..\xrRender\light.h">
<Filter>Lights</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\skinw.h">
<Filter>Refactored\Execution &amp; 3D\Visuals\Skeleton</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\Animation.h">
<Filter>Refactored\Execution &amp; 3D\Visuals\Skeleton</Filter>
</ClInclude>
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