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RC2 fixes + improvements #179

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403ee27
- add mission ladder array identifiers
SoapyMan Feb 7, 2022
b427164
- fix fucked up logic of minmaxSelections in MissionSelectScreen
SoapyMan Feb 7, 2022
25e099e
- fix uninitialized mission thread that may cause crash
SoapyMan Feb 7, 2022
65ce344
- fix CheckScenaryCollisions bug on models with no collision boxes
SoapyMan Feb 7, 2022
c4cfd55
- fix pedestrians performance issues
SoapyMan Feb 16, 2022
6cd6b5f
- removed FixFloorSigned macro
SoapyMan Feb 16, 2022
53cc906
Merge branch 'develop-SoapyMan' of github.com:OpenDriver2/REDRIVER2 i…
SoapyMan Feb 16, 2022
c25ee05
- add `icon_` prefix to director icon variables
SoapyMan Feb 26, 2022
5706f2d
- don't apply lighting on non-tree sprites
SoapyMan Mar 6, 2022
2a20c46
- little optimization for cycling palettes
SoapyMan Mar 12, 2022
238a121
- more lighting fixes
SoapyMan Mar 12, 2022
d951422
- fix crash when switching camera to event in film director
SoapyMan Mar 12, 2022
4cb654d
- update PsyCross
SoapyMan Mar 12, 2022
265a2b3
- fix incorrect optimization
SoapyMan Mar 12, 2022
5e975d1
- slight cell lookup changes
SoapyMan Apr 2, 2022
554974d
- misc changex, hex to dec
SoapyMan Apr 2, 2022
4f2be52
- disable CarBuildingCollision smashable correction (fixes the missio…
SoapyMan Apr 2, 2022
b165c52
- cutscene fix only for cutscene
SoapyMan Apr 2, 2022
3b38104
- bump version
SoapyMan Apr 2, 2022
51af30a
- fix og bug (spooled objects not being animated)
SoapyMan Apr 2, 2022
0a3574b
- fix for the fix
SoapyMan Apr 2, 2022
ecf5b52
- fix insertion sort implementation in gamesnd
SoapyMan Apr 3, 2022
4059658
- fix crash
SoapyMan Apr 4, 2022
8e454c2
- add dynamic lights support for PC
SoapyMan Apr 4, 2022
6f6e3a3
- some code revision
SoapyMan Apr 8, 2022
2a55c0b
- fix Tanner's Y position not updated on chicago bridges when no input
SoapyMan Apr 9, 2022
cd6310c
- fix PsyCross compile error on Linux
SoapyMan Apr 9, 2022
a2cc056
- replace some memcpy
SoapyMan Apr 9, 2022
7d9b961
- PSX_BUILD.BAT converted to Powershell
SoapyMan Apr 9, 2022
d80a63d
- fix original optimizations not working
SoapyMan Apr 9, 2022
4591314
- remove obsolete code
SoapyMan Apr 9, 2022
db073a7
- few optimizations
SoapyMan Apr 9, 2022
67fe530
- less hardcoding
SoapyMan Apr 9, 2022
d4502fa
- sprites lighting hardcoding to the table
SoapyMan Apr 9, 2022
7717a4a
- optimize SetUpCivCollFlags
SoapyMan Apr 9, 2022
c95df00
- slightly optimize PingInCivCar
SoapyMan Apr 9, 2022
baa8b7b
- fix appveyor build
SoapyMan Apr 10, 2022
7c1e262
- fix psx scratchpad collisions
SoapyMan Apr 10, 2022
23e38d0
- few more optimizations to drawing code
SoapyMan Apr 10, 2022
3076767
- fix optimization regression
SoapyMan Apr 11, 2022
787d0f8
- small optimize for sound
SoapyMan Apr 11, 2022
bcab674
- changes to plot context
SoapyMan Apr 11, 2022
b0c9a28
- fix litSprites table not being cleaned up
SoapyMan Apr 13, 2022
15bda7a
- max draw distance for cars
SoapyMan Apr 13, 2022
de28e2f
- fix LoadMapTile producing incorrect dummy map tile
SoapyMan Apr 13, 2022
7503934
- fix Caine's compound LORRY not being drawn
SoapyMan Apr 13, 2022
f1f5388
- fix PC frontend replay filenames can't be longer than 16 characters
SoapyMan Apr 14, 2022
ef837b4
- make Vegas ground at night a bit darker to match walls when Dlights…
SoapyMan Apr 14, 2022
7e71c9b
- hires TTF fonts support
SoapyMan Apr 16, 2022
cb04b93
- add DrawSync to hires font drawing, create font textures once
SoapyMan Apr 19, 2022
0e9ad1a
- different XM song position setting
SoapyMan Apr 19, 2022
f70d545
- XA subtitles Y position correction
SoapyMan Apr 19, 2022
a440f4b
- give name to gTimeOfDay constants
SoapyMan Apr 19, 2022
c98ab84
- give gWeather constants the name
SoapyMan Apr 19, 2022
dab9d62
- enable some PSX optimizations manually
SoapyMan Apr 19, 2022
db22ff2
- add HQ in-game font files
SoapyMan Apr 20, 2022
f65e1ce
- fix trailblazer cones data position getting modified
SoapyMan Apr 20, 2022
f4145a0
- fix Jones in trouble cutscene deviation
SoapyMan May 5, 2022
60f962d
- added few defines for compile-time choosing game fixes and enchance…
SoapyMan May 5, 2022
7737225
- improve PVS and draw distance
SoapyMan May 13, 2022
b90b711
- tweak view draw distance to fix car lights repetition
SoapyMan May 13, 2022
b11bbb1
- imrpove HQ font rendering
SoapyMan Jun 15, 2022
e6a4dbc
- fix parked car wobbling introduced in ff7af5c
SoapyMan Jun 16, 2022
5c2a9ce
- revert EVENT_CAR_SPEED
SoapyMan Jun 17, 2022
38f53ac
- treat the region without valid roadmap with non-sea plane as OG gam…
SoapyMan Jul 7, 2022
b7a0bb4
- fix light trails bugs
SoapyMan Jul 12, 2022
45b90ef
- fix Chicago bridge getting incorrectly rotated at west side at some…
SoapyMan Jul 27, 2022
12f2b8a
- fix tyre tracks flipped
SoapyMan Jul 31, 2022
aa77332
- fix rain drops
SoapyMan Aug 31, 2022
06ea242
- SetUpCivCollFlags regression fix causing height check to skip
SoapyMan Sep 13, 2022
06bfd65
- fix Civ AI lane changing bug fix
SoapyMan Oct 18, 2022
90caa8c
- fix Civ AI junction exit selection bugs (hopefully last time)
SoapyMan Oct 19, 2022
e243cef
- fix crash and simplify code
SoapyMan Oct 19, 2022
9010d9d
- fix logic behind GetLeftBoundLane/GetRightBoundLane again
SoapyMan Oct 19, 2022
b74c5e2
- fix light trails bugs
SoapyMan Oct 19, 2022
ae62c78
- a bit of revert
SoapyMan Oct 19, 2022
2b0d066
- remove user chases feature
SoapyMan Oct 19, 2022
ec9ae18
- one more last Civ AI junction traverse bug fix I SWEAR
SoapyMan Oct 20, 2022
b9683ea
- fix CivAI regression in GetNextRoadInfo
SoapyMan Oct 20, 2022
047aa12
- better describe road bit fields
SoapyMan Oct 25, 2022
34b7c8e
- update road debug overlay
SoapyMan Oct 25, 2022
08b2353
- pathfind: fix obstacles, iterations, directions
SoapyMan Nov 12, 2022
e0874de
- smol fix and good to go
SoapyMan Nov 12, 2022
6a2db42
- fix pathfind bug causing cop path not straight enough
SoapyMan Nov 15, 2022
836e5f6
- add car cosmetics loading from file
SoapyMan Nov 15, 2022
aa77722
- add premake android module
SoapyMan Dec 18, 2022
6b6ab58
- change use of define USE_PGXP
SoapyMan Dec 18, 2022
8553bdb
- HQ font loading redone for further FE font support
SoapyMan Dec 18, 2022
e78eed4
- replace ttf with fn2 and tga fonts
SoapyMan Dec 18, 2022
4a4b632
- Frontend Hires font
SoapyMan Dec 19, 2022
4338b0d
- version bump
SoapyMan Dec 19, 2022
58a7e4a
- overrideContent to work with car models, cosmetics and dentings
SoapyMan Feb 18, 2023
92822bc
- DMODEL -> MDL
SoapyMan Feb 18, 2023
4ae670d
- Fix incorrectly generated flatpak
SoapyMan Mar 31, 2023
3c4fe2c
- try to fixup flatpak yml
SoapyMan Apr 1, 2023
ade9c48
- add ld.so.conf for flatpak
SoapyMan Apr 1, 2023
0ad7286
- add Dockerfile for local builds
SoapyMan Apr 9, 2023
14a2333
- fix hires fonts support for Linux
SoapyMan Apr 9, 2023
5da47de
- some code style & refactoring for car denting code
SoapyMan Apr 9, 2023
e483e04
Merge branch 'develop-SoapyMan' of github.com:OpenDriver2/REDRIVER2 i…
SoapyMan Apr 9, 2023
66d4556
- bail out safely when CompleteSoundSetup fails if sound is not present
SoapyMan Apr 9, 2023
0bbd2a3
- delete unused stuff
SoapyMan Apr 9, 2023
0786942
- fix mistake in hypot
SoapyMan Apr 9, 2023
3e136cc
- slight rework for ProcessPalletLump
SoapyMan Apr 17, 2023
fb09d8c
index on develop-SoapyMan: 3e136cce - slight rework for ProcessPallet…
SoapyMan Apr 17, 2023
dc44114
- remove area data loading hack and change condition to fix the origi…
SoapyMan Apr 21, 2023
dcfe622
- fix special spool switching car index in between of already active …
SoapyMan May 10, 2023
b06bf65
- delete old hack for Chicago truck model
SoapyMan May 10, 2023
b712f25
- refactor Tada
SoapyMan May 10, 2023
062879d
- content override to properly handle car models
SoapyMan May 10, 2023
dab138a
- support content override for SetupSpecDenting and SetupSpecCosmetics
SoapyMan May 10, 2023
46c6f09
- one-shot model override loading for spooled cars
SoapyMan May 11, 2023
76db6e8
- make truck available if model is present
SoapyMan May 11, 2023
6b0a796
- add missing locale string
SoapyMan May 13, 2023
d809572
- small correction for mission names
SoapyMan May 13, 2023
0e60d77
Fix Build.sh for fedora
SoapyMan May 16, 2023
6e275e0
Update PsyCross
SoapyMan May 16, 2023
1180713
- overhead map clipping handling for MP (fix flickering)
SoapyMan May 22, 2023
2223b48
Merge branch 'develop-SoapyMan' of github.com:OpenDriver2/REDRIVER2 i…
SoapyMan May 22, 2023
a3c0963
- update Psy-X
SoapyMan May 27, 2023
5d0455a
- fix debug pause menu items
SoapyMan May 27, 2023
685cee7
- fix Tanner camera passing through walls bug
SoapyMan May 27, 2023
cc7d5d6
- fix funcname
SoapyMan May 30, 2023
42c78c6
- apply few simplifications to code
SoapyMan Jul 28, 2023
7e2ada2
- bugfixes for text drawing code
SoapyMan Nov 8, 2023
ce2d941
- update PsyCross module
SoapyMan Nov 9, 2023
79aec53
- update emscripten shell
SoapyMan Nov 9, 2023
9313be6
- fix MP player 1 view not drawn on PSX
SoapyMan Nov 24, 2023
4fcd4af
- fix 6th Chicago train not running
SoapyMan Jan 17, 2024
d829145
- work towars x64 support on GCC/Clang: converted all necessary longs…
SoapyMan Feb 14, 2024
bb92b94
- remove pragma, make time of day selection with weather PC-only again
SoapyMan May 19, 2024
209da05
- remove drawBuffers hack (we expect PsyX handle it properly now)
SoapyMan May 19, 2024
863034e
- fix MP checkpoints drawn incorrectly due to active flag still present
SoapyMan May 19, 2024
f3c2c2a
sound: correct playback length on NTSC and PAL
SoapyMan Sep 23, 2024
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16 changes: 8 additions & 8 deletions .appveyor/Build.sh
Original file line number Diff line number Diff line change
@@ -1,30 +1,30 @@
#!/usr/bin/env bash
set -ex

# Creating flatpak directories
mkdir -p "${APPVEYOR_BUILD_FOLDER}/.flatpak/lib" "${APPVEYOR_BUILD_FOLDER}/.flatpak/data" "${APPVEYOR_BUILD_FOLDER}/.flatpak/bin"

# Configure
cd "$APPVEYOR_BUILD_FOLDER/src_rebuild"

./premake5 gmake2

cd project_gmake2_linux

# Build
for config in debug_x86 release_x86 release_dev_x86
do
make config=$config -j$(nproc)
done

find ${APPVEYOR_BUILD_FOLDER}/src_rebuild/bin -name 'REDRIVER2*' -exec cp -t ${APPVEYOR_BUILD_FOLDER}/.flatpak/bin {} +
cd ${APPVEYOR_BUILD_FOLDER}

# Creating flatpak directories
mkdir -p "${APPVEYOR_BUILD_FOLDER}/.flatpak/lib" "${APPVEYOR_BUILD_FOLDER}/.flatpak/data" "${APPVEYOR_BUILD_FOLDER}/.flatpak/bin"
find ${APPVEYOR_BUILD_FOLDER}/src_rebuild/bin/Release -name 'REDRIVER2*' -exec cp -t ${APPVEYOR_BUILD_FOLDER}/.flatpak/bin {} +

# Copy missing libraries in the runtime
for lib in libjpeg libopenal libsndio libbsd
for lib in libjpeg libopenal
do
cp -Lf $(ldd "${APPVEYOR_BUILD_FOLDER}/src_rebuild/bin/Release/REDRIVER2" | awk '/ => / { print $3 }' | grep ${lib}) "${APPVEYOR_BUILD_FOLDER}/.flatpak/lib"
done

cp -r "${APPVEYOR_BUILD_FOLDER}/data" "${APPVEYOR_BUILD_FOLDER}/.flatpak/"
cd ${APPVEYOR_BUILD_FOLDER}

# Editing metadatas with the current version
export APPVEYOR_BUILD_DATE=$(date "+%Y-%m-%d")
Expand Down
8 changes: 4 additions & 4 deletions .appveyor/Install.sh
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ export XDG_DATA_DIRS="/var/lib/flatpak/exports/share:${HOME}/.local/share/flatpa
flatpak --user remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo

# Adding Platform/SDK for the Linux flatpak release
flatpak --user install flathub org.freedesktop.Platform/x86_64/20.08 -y
flatpak --user install flathub org.freedesktop.Sdk/x86_64/20.08 -y
flatpak --user install flathub org.freedesktop.Sdk.Compat.i386/x86_64/20.08 -y
flatpak --user install flathub org.freedesktop.Sdk.Extension.toolchain-i386/x86_64/20.08 -y
flatpak --user install flathub org.freedesktop.Platform/x86_64/22.08 -y
flatpak --user install flathub org.freedesktop.Sdk/x86_64/22.08 -y
flatpak --user install flathub org.freedesktop.Sdk.Compat.i386/x86_64/22.08 -y
flatpak --user install flathub org.freedesktop.Sdk.Extension.toolchain-i386/x86_64/22.08 -y
4 changes: 2 additions & 2 deletions .flatpak/io.github.opendriver2.Redriver2.appdata.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,9 @@
<metadata_license>MIT</metadata_license>
<project_license>MIT</project_license>
<name>REDRIVER2</name>
<summary>Driver 2 Playstation game reverse engineering effort</summary>
<summary>Driver 2 - Back On The Streets / The Wheelman Is Back</summary>
<description>
<p>Driver 2 Playstation game reverse engineering effort </p>
<p>Reverse-Engineered version of Driver 2. https://opendriver2.github.io</p>
</description>
<categories>
<category>Game</category>
Expand Down
5 changes: 5 additions & 0 deletions .flatpak/ld.so.conf
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# We just make any GL32 extension have higher priority
include /run/flatpak/ld.so.conf.d/app-*-org.freedesktop.Platform.GL32.*.conf
/app/lib32
/app/lib/i386-linux-gnu
/lib64
2 changes: 1 addition & 1 deletion .flatpak/start.sh
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ function importDefaultData {
}

if [ ! -d /var/data/DRIVER2 ]; then
zenity --error --no-wrap --text="`printf "DRIVER2 files are missing! Add the folder in:\n ${HOME}/.var/io.github.opendriver2.Redriver2/data"`"
zenity --error --no-wrap --text="`printf "DRIVER2 files are missing! Please provide DRIVER2 folder in:\n ${HOME}/.var/app/io.github.opendriver2.Redriver2/data"`"
exit 0
fi

Expand Down
39 changes: 39 additions & 0 deletions Dockerfile
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
FROM fedora:37
LABEL Description="Build environment"

ENV HOME /root

SHELL ["/bin/bash", "-c"]

RUN dnf update -y && \
dnf groupinstall -y 'Development Tools' && \
dnf install -y make gcc gcc-c++ \
libjpeg-turbo-devel.i686 \
glibc-devel.i686 \
SDL2-devel.i686 \
openal-soft-devel.i686 \
flatpak flatpak-builder

ENV APPVEYOR_BUILD_FOLDER=/src

# Setting XDG_DATA_DIRS environement variable for flatpak
ENV XDG_DATA_DIRS="/var/lib/flatpak/exports/share:${HOME}/.local/share/flatpak/exports/share:$XDG_DATA_DIRS"

# Adding the flathub repo
RUN flatpak --user remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo

# Adding Platform/SDK for the Linux flatpak release
RUN flatpak --user install flathub org.freedesktop.Platform/x86_64/22.08 -y
RUN flatpak --user install flathub org.freedesktop.Sdk/x86_64/22.08 -y
RUN flatpak --user install flathub org.freedesktop.Sdk.Compat.i386/x86_64/22.08 -y
RUN flatpak --user install flathub org.freedesktop.Sdk.Extension.toolchain-i386/x86_64/22.08 -y

WORKDIR /src

CMD ["/bin/bash"]

# Building example:
# docker build -t builder/multiarch_build:1.0 -f Dockerfile .

# Running example:
# docker run -it --privileged=true --rm --name=builder --mount type=bind,source=${PWD},target=/src builder/multiarch_build:1.0 bash
7 changes: 4 additions & 3 deletions PSXToolchain/README.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
# Playstation build toolchain

In order to start building a Playstation version of **REDRIVER2** you'll need to perform following steps:
This is an instruction to build Playstation version of **REDRIVER2**

### Windows
- Install **make** (In powershell `choco install make`)
- Put **mipsel-unknown-elf** toolchain to this folder (https://github.com/majenkotech/mipsel-unknown-elf/releases)
- Install **make**
- Obtain **Psy-Q SDK** converted for *latest GCC*
- Put Nugget version of **Psy-Q SDK**
- Copy (https://github.com/pcsx-redux/nugget/tree/main/common) to `/PSXToolchain/PsyQ/common`
- Execute **psx_build.bat**
- Install [mkpsxiso](https://github.com/Lameguy64/mkpsxiso/releases)
Expand Down
25 changes: 0 additions & 25 deletions PSXToolchain/psx_build.bat

This file was deleted.

33 changes: 33 additions & 0 deletions PSXToolchain/psx_build.ps1
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
$REDRIVER_FOLDER=[string](Get-Location) + "\.."
$cdDataPath = "$($REDRIVER_FOLDER)\PSXToolchain\CDSrc\0_CD_DATA\"

Write-Host $cdDataPath

# Make a symlink
$link_exist = Get-Item -Path "$($REDRIVER_FOLDER)\PSXToolchain\GameSRC" -ErrorAction Ignore
if (-Not $link_exist) {
New-Item -ItemType Junction -Path "$($REDRIVER_FOLDER)\PSXToolchain\GameSRC" -Target "$($REDRIVER_FOLDER)\src_rebuild"
}

# Create a virtual drive
Invoke-Expression "SUBST X: $($REDRIVER_FOLDER)\PSXToolchain"

# Set tools path
$envPath = $env:PATH
$env:PATH="$($envPath);X:\mipsel-unknown-elf\bin";

Write-Host $env:PATH

$folder_exist = Get-Item -Path $cdDataPath -ErrorAction Ignore
if (-Not $folder_exist) {
New-Item -ItemType Directory -Path "$($REDRIVER_FOLDER)\PSX]Toolchain\CDSrc\0_CD_DATA"
}

Write-Host "Starting build process..."

Invoke-Expression "make"

# Cleanup
Invoke-Expression "SUBST X: /D"

Read-Host -Prompt "Build completed, press any key"
2 changes: 1 addition & 1 deletion appveyor.yml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
version: 7.4.{build}
version: 7.8.{build}

branches:
only:
Expand Down
Binary file added data/DRIVER2/GFX/HQ/digits.tga
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Binary file added data/DRIVER2/GFX/HQ/fefont.fn2
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Binary file added data/DRIVER2/GFX/HQ/fefont.tga
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Binary file added data/DRIVER2/GFX/HQ/font2.fn2
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Binary file added data/DRIVER2/GFX/HQ/font2.tga
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1 change: 1 addition & 0 deletions data/DRIVER2/LANG/EN_GAME.LTXT
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ Music Volume
Film Director
Quick Replay
Exit
Back
Rotation
Move
Skip cutscene
Expand Down
6 changes: 3 additions & 3 deletions data/DRIVER2/LANG/EN_MISSION.LTXT
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ Back to Jones
Tail Jericho
Pursue Jericho
Escape the Brazilians
Casino getaway
Casino Getaway
Beat the train
Car bomb
Car bomb getaway
Expand All @@ -30,7 +30,7 @@ Stake Out
Steal the keys
C4 deal
Destroy the yard
Bus crash
Bus Crush
Steal the cop car
Caine's cash
Save Jones
Expand Down Expand Up @@ -66,7 +66,7 @@ Lenny's getaway
Lenny gets it
Back in Chicago
Vasquez meets Caine
Credits
The End
Downtown
Wrigleyville
Greektown
Expand Down
1 change: 1 addition & 0 deletions data/DRIVER2/LANG/FR_GAME.LTXT
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ Volume de la musique
R�alisateur de film
Replay rapide
Sortie
Retour
Rotation
D�placement
Passer la cin�matique
Expand Down
1 change: 1 addition & 0 deletions data/DRIVER2/LANG/GE_GAME.LTXT
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ Musik
Filmregisseur
Wiederholung
Ende
Zur�ck
Rotation
Bewegung
Zwischensequenz �berspringen
Expand Down
1 change: 1 addition & 0 deletions data/DRIVER2/LANG/IT_GAME.LTXT
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ Volume musica
Regista video
Replay veloce
Esci
Indietro
Ruota
Sposta
Salta filmato
Expand Down
1 change: 1 addition & 0 deletions data/DRIVER2/LANG/SP_GAME.LTXT
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ Volumen de m
Director de pel�cula
Repetici�n r�pida
Salir
Atr�s
Rotaci�n
Mover
Saltear escena
Expand Down
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