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Fixes yield proc scheduling. Turns sleeps into an opcode #1539

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@Cyberboss Cyberboss commented Nov 26, 2023

The behavior is now the same for either spawn or sleep:

  • delay < 0: Proc will continue immediately if nothing is scheduled in the same tick. Otherwise, same as delay == 0.
  • delay == 0: Proc scheduled on end of same tick.
  • delay > 0: Proc scheduled after n ticks.

This also fixes the ProcScheduler being able to still have queued procs when running multiple tests in serial.

Then, to fix perf issues I had to redo sleeping into an opcode:

  • Remove sleep from DMStandard.
  • Two new opcodes Sleep and BackgroundSleep (which is just sleep -1, much faster than popping a float off for background sleeps).
  • Create new lightweight async proc state for sleeping.
  • Compiler/runtime adjustments to handle new opcodes.
  • Added IOpenDreamGameTiming as a wrapper around IGameTiming that we can control in unit tests.

Closes #1262

Comment on lines +55 to +58
rand_seed(22475)
for(var/i in 1 to 10000)
world.log << "Rand-[i]:"
TestSequence(MODE_RAND)
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Had to up the test timeout because this overran 500ms

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Apparently this is still unperformant for the issue in question

@Cyberboss Cyberboss marked this pull request as draft November 29, 2023 20:14
- Remove `sleep` from DMStandard.
- Two new opcodes Sleep and BackgroundSleep (which is just `sleep -1`, much faster than popping a `float` off for background sleeps).
- Create new lightweight async proc state for sleeping.
- Compiler/runtime adjustments to handle new opcodes.
@Cyberboss Cyberboss marked this pull request as ready for review January 1, 2024 17:29
@Cyberboss Cyberboss changed the title Fixes yield proc scheduling Fixes yield proc scheduling. Turns sleeps into an opcode Jan 1, 2024
public void SleepDelayPushed() => WriteOpcode(DreamProcOpcode.Sleep);

public void Sleep(float delay) {
if(delay == -1.0f) // yielding
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Should be <= 0

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Somethings still fucky, which is why the TGS tests are failing

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@boring-cyborg boring-cyborg bot added Client Involves the OpenDream client Compiler Involves the OpenDream compiler Runtime Involves the OpenDream server/runtime labels Feb 10, 2024
@ike709 ike709 mentioned this pull request Feb 11, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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github-actions bot commented Apr 9, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

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set background = TRUE procs are extremely slow
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