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Adjust miss rate for 1.65 compliance
* The base miss rate for players is supposed to be 18%, but spec was taken into account during Atlas because 18% wasn't very fun. However, making spec matter means players could get about a 7% reduction in miss rate when fully spec and at high RR. * 1.117C, added to every weapon a miss rate reduction of 5%, which was previously only applied to special weapons such as artifacts. But this is a very late patch. * Also changed the base miss rate of NPCs from 25% to 18%. 25% was absurdly high and unsourced (18 years old code).
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