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test: add tests for gamesccope/x server functionality #291

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Nov 26, 2024
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13 changes: 9 additions & 4 deletions umu/umu_run.py
Original file line number Diff line number Diff line change
Expand Up @@ -377,10 +377,10 @@ def get_window_ids(d: display.Display) -> set[str] | None:

def set_steam_game_property(
d: display.Display,
window_ids: list[str] | set[str],
window_ids: set[str],
steam_assigned_appid: int,
) -> None:
"""Set Steam's assigned layer ID on a list of windows."""
) -> display.Display:
"""Set Steam's assigned app ID on a list of windows."""
log.debug("Steam app ID: %s", steam_assigned_appid)
for window_id in window_ids:
try:
Expand All @@ -404,6 +404,8 @@ def set_steam_game_property(
)
log.exception(e)

return d


def get_gamescope_baselayer_appid(
d: display.Display,
Expand Down Expand Up @@ -464,7 +466,7 @@ def rearrange_gamescope_baselayer_appid(

def set_gamescope_baselayer_appid(
d: display.Display, rearranged: list[int]
) -> None:
) -> display.Display | None:
"""Set a new gamescope GAMESCOPECTRL_BASELAYER_APPID on the primary root window."""
try:
# Intern the atom for GAMESCOPECTRL_BASELAYER_APPID
Expand All @@ -476,12 +478,15 @@ def set_gamescope_baselayer_appid(
GamescopeAtom.BaselayerAppId.value,
", ".join(map(str, rearranged)),
)
return d
except Exception as e:
log.error(
"Error setting %s property", GamescopeAtom.BaselayerAppId.value
)
log.exception(e)

return None


def get_steam_appid(env: MutableMapping) -> int:
"""Get the Steam app ID from the host environment variables."""
Expand Down
139 changes: 139 additions & 0 deletions umu/umu_test.py
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
import tarfile
import unittest
from argparse import Namespace
from array import array
from concurrent.futures import ThreadPoolExecutor
from pathlib import Path
from pwd import getpwuid
Expand All @@ -13,6 +14,12 @@
from tempfile import TemporaryDirectory, mkdtemp
from unittest.mock import MagicMock, patch

from Xlib.display import Display
from Xlib.error import DisplayConnectionError
from Xlib.protocol.rq import Event
from Xlib.X import CreateNotify
from Xlib.xobject.drawable import Window

sys.path.append(str(Path(__file__).parent.parent))

from umu import __main__, umu_proton, umu_run, umu_runtime, umu_util
Expand Down Expand Up @@ -176,6 +183,138 @@ def tearDown(self):
if self.test_cache_home.exists():
rmtree(self.test_cache_home.as_posix())

def test_get_gamescope_baselayer_appid_err(self):
"""Test get_gamescope_baselayer_appid on error.

Expects function be fail safe, handling any exceptions when getting
GAMESCOPECTRL_BASELAYER_APPID
"""
mock_display = MagicMock(spec=Display)
mock_display.screen.side_effect = DisplayConnectionError(
mock_display, "foo"
)

result = umu_run.get_gamescope_baselayer_appid(mock_display)
self.assertTrue(
result is None, f"Expected a value, received: {result}"
)

def test_get_gamescope_baselayer_appid(self):
"""Test get_gamescope_baselayer_appid."""
mock_display = MagicMock(spec=Display)
mock_screen = MagicMock()
mock_root = MagicMock()
mock_prop = MagicMock()
result = None

mock_display.screen.return_value = mock_screen
mock_display.get_atom.return_value = 0
mock_screen.root = mock_root
mock_root.get_full_property.return_value = mock_prop
mock_prop.value = array("I", [1, 2, 3])

result = umu_run.get_gamescope_baselayer_appid(mock_display)
self.assertTrue(
result == [1, 2, 3], f"Expected a value, received: {result}"
)

def test_set_steam_game_property_err(self):
"""Test set_steam_game_property on error.

Expects function be fail safe, handling any exceptions when setting
a new value for STEAM_GAME.
"""
mock_display = MagicMock(spec=Display)
mock_window_ids = {"1", "2", "3"}
mock_appid = 123

mock_display.create_resource_object.side_effect = (
DisplayConnectionError(mock_display, "foo")
)

result = umu_run.set_steam_game_property(
mock_display, mock_window_ids, mock_appid
)

self.assertTrue(
result is mock_display, f"Expected Display, received: {result}"
)
mock_display.create_resource_object.assert_called()

def test_set_steam_game_property(self):
"""Test set_steam_game_property."""
mock_display = MagicMock(spec=Display)
mock_window = MagicMock(spec=Window)
mock_window_ids = {"1", "2", "3"}
mock_appid = 123

mock_display.create_resource_object.return_value = mock_window
mock_display.get_atom.return_value = 0

result = umu_run.set_steam_game_property(
mock_display, mock_window_ids, mock_appid
)
self.assertTrue(
result is mock_display, f"Expected Display, received: {result}"
)
mock_display.create_resource_object.assert_called()
mock_display.get_atom.assert_called()

def test_get_window_ids_err(self):
"""Test get_window_ids on error.

Expects function to be fail safe, so any exceptions should be handled
when returning child windows.
"""
mock_display = MagicMock(spec=Display)
mock_event = MagicMock(spec=Event)
mock_screen = MagicMock()
mock_root = MagicMock()
mock_query_tree = MagicMock()

mock_event.type = CreateNotify
mock_display.next_event.return_value = mock_event

mock_display.screen.return_value = mock_screen
mock_screen.root = mock_root
mock_root.query_tree.side_effect = DisplayConnectionError(
mock_display, "foo"
)
mock_query_tree.children = set()

result = umu_run.get_window_ids(mock_display)

# Assertions
self.assertTrue(result is None, f"Expected None, received: {result}")
mock_display.next_event.assert_called_once()
mock_display.screen.assert_called_once()
mock_screen.root.query_tree.assert_called_once()

def test_get_window_ids(self):
"""Test get_window_ids."""
mock_display = MagicMock(spec=Display)
mock_event = MagicMock(spec=Event)
mock_screen = MagicMock()
mock_root = MagicMock()
mock_query_tree = MagicMock()

mock_event.type = CreateNotify
mock_display.next_event.return_value = mock_event

mock_display.screen.return_value = mock_screen
mock_screen.root = mock_root
mock_root.query_tree.return_value = mock_query_tree
mock_query_tree.children = set()

result = umu_run.get_window_ids(mock_display)

self.assertTrue(
isinstance(result, set), f"Expected a set, received: {result}"
)
mock_display.next_event.assert_called_once()
mock_display.screen.assert_called_once()
mock_screen.root.query_tree.assert_called_once()

def test_get_steam_layer_id(self):
"""Test get_steam_layer_id.

Expand Down