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WalkthroughMinimap rendering logic in src/gui.c was adjusted: blending is enabled for the minimap texture in init_sprites, the explicit white background setting and a debug log were removed from gui_update_minimap. No public interfaces changed. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
participant GUI as GUI
participant SDL as SDL/Renderer
participant Tex as Minimap Texture
rect rgba(200,230,255,0.2)
note over GUI,Tex: Initialization
GUI->>Tex: texture_set_blend_mode(..., SDL_BLENDMODE_BLEND)
end
rect rgba(220,255,220,0.2)
note over GUI,SDL: Minimap Update (New)
GUI->>SDL: Render minimap cells (no forced white clear)
GUI->>SDL: Present/compose with blending
end
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
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🧪 Generate unit tests (beta)
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🧰 Additional context used🧬 Code graph analysis (1)src/gui.c (1)
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Bug Fixes
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