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Creating a map

Gegy edited this page Jan 5, 2021 · 6 revisions

KotH maps are created using Plasmid's map workspace system. For information on how to work with that system, please see here!

Tips on building

If you have any tips on building maps, feel free to share them here!

Region setup

Once the map is built, the regions must be set up. Using the plasmid add_region stick, attainable with /give <username> plasmid:add_region, you can demarcate the necessary regions. These are the spawn and throne region.

Spawn region

The spawn region is where players spawn into the game, both during the waiting period and actual gameplay. It should be added with the marker spawn

Throne region

The throne region is where players are attempting to get to. In winner takes all mode, the last player on the throne at the end of the game is the winner. In scored mode, when players are inside of the throne region they will gain points. This region is not required in deathmatch mode.. It should be added with the marker throne.

Adding the map to the game

The map must first be exported via the /map export <id> command. This will create an NBT file which can be loaded by KOTH.

Next, a game config file must be created which uses the map so it can be played. You can either create a plasmid game config which sets the right map id and use this for private use, or you can submit a pull request to this repository to have it added. For an example of such a pull request, see here. Note that both the map NBT file and its respective game config files are added in this pull request.

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