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2.0.3

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@KasumiNova KasumiNova released this 02 Oct 01:34
· 6 commits to master since this release

So this is a true 2.0 release, that out of the sheer number of 2.0.0 releases that have messed with my judgement.

Features:

  • GasPerTick Input / Output support.
  • Selective redstone update / check.
  • The capacity of the Mana Provider can now be modified.
  • Use BlockPos2ValueMap to optimize memory usage (From StellarCore).
  • Added InsolatorRecipeAdapter.
  • Upgrade blocks can now use JEI keystrokes.
  • Upgrade blocks can now be indexed by JEI.
  • FactoryController's isWorking method now requires at least recipe to be running properly before returning true.
  • Make Auto Assembly Trigger Forge Event (#121).
  • Structure Preview now expands the menu by default.
  • Optimised performance of MEItemBus / MEFluidBus / MEGasBus.

Fixes:

  • Fix some side judgement issues caused by async thread.
  • Possible fix for potential geo model z-fighting issues.
  • Fix MEFluidBus sometime not working.
  • Prevent overlapping structures (for DynamicPattern).
  • Fix some memory leak issues.
  • Fixed the issue that the emissive part of the model could not be rendered in Optifine Shader environment.
  • Fix weird rendering colours for the first material slot in the preview.
  • Removed a redundant getDrops method, prevent dupes.
  • Fixed the problem of incorrectly judging space for scrollbars.

InternalChanges:

  • Deprecated HybirdFluid
  • Remove usage of GLSM push/popAttrib (#116)
  • Use ReadWriteLock to enhance thread safe.
  • ObfuscationReflectionHelper -> ReflectionHelper.
  • Reduced version requirements for TE5.