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NotBugThisFicha/Unity-MultiplayerDocker-WebGL
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This is unity multiplayer game dockerfiles compose for deploy on webgl Multiplayer should use websockets(like Unity Netcode with websocket transport) How it use: 1. Build your multiplayer game both client and server with this websocket transport settings: Connect address <your inner IP> Path / Port 7777 2. Take a look at .zip archives, in there is readme file, check it 3. Rewrite zip archive builds 4. Run docker-compose up -d from this directory
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Unity Netcode docker compose webgl
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