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Fixes AIs getting thrown by Leviathan fire.
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Matt Atlas committed Sep 8, 2023
1 parent 1a4f873 commit e39ccf7
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2 changes: 1 addition & 1 deletion code/modules/overmap/ship_weaponry/_ship_gun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -174,7 +174,7 @@
var/list/connected_z_levels = GetConnectedZlevels(z)
for(var/mob/M in living_mob_list)
if(M.z in connected_z_levels)
if(!M.Check_Shoegrip() && !M.buckled_to)
if(!M.Check_Shoegrip() && !M.buckled_to && !M.anchored)
M.throw_at_random(FALSE, 7, 10)
flick("weapon_firing", src)
return TRUE
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41 changes: 41 additions & 0 deletions html/changelogs/mattatlas-throwmobs.yml
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################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#################################

# Your name.
author: MattAtlas

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delete-after: True

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changes:
- bugfix: "Fixes AIs getting thrown by Leviathan fire."

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