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Matt Atlas
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################################ | ||
# Example Changelog File | ||
# | ||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. | ||
# | ||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) | ||
# When it is, any changes listed below will disappear. | ||
# | ||
# Valid Prefixes: | ||
# bugfix | ||
# wip (For works in progress) | ||
# tweak | ||
# soundadd | ||
# sounddel | ||
# rscadd (general adding of nice things) | ||
# rscdel (general deleting of nice things) | ||
# imageadd | ||
# imagedel | ||
# maptweak | ||
# spellcheck (typo fixes) | ||
# experiment | ||
# balance | ||
# admin | ||
# backend | ||
# security | ||
# refactor | ||
################################# | ||
|
||
# Your name. | ||
author: MattAtlas | ||
|
||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. | ||
delete-after: True | ||
|
||
# Any changes you've made. See valid prefix list above. | ||
# INDENT WITH TWO SPACES. NOT TABS. SPACES. | ||
# SCREW THIS UP AND IT WON'T WORK. | ||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. | ||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. | ||
changes: | ||
- bugfix: "Effects such as spiderlings and overmap objects can once again be clicked." | ||
- bugfix: "Psi points are now actually deducted when using the shop." | ||
- bugfix: "Spell objects should delete more reliably." | ||
- bugfix: "Nlom Awareness should function correctly." | ||
- tweak: "Psionic Grip now only freezes the victim for a short amount of time when activated." | ||
- tweak: "Psionic Grip now only does damage to the head when activated." | ||
- bugfix: "Psionic Grip now actually has a cooldown on activation." |