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Fixing ForceSequence speed due to players velocity #409

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3 changes: 2 additions & 1 deletion gamemode/core/libs/sh_anims.lua
Original file line number Diff line number Diff line change
Expand Up @@ -422,7 +422,8 @@ if (SERVER) then
-- @see LeaveSequence
function playerMeta:ForceSequence(sequence, callback, time, bNoFreeze)
hook.Run("PlayerEnterSequence", self, sequence, callback, time, bNoFreeze)

self:SetLocalVelocity(Vector(0,0,0))

if (!sequence) then
net.Start("ixSequenceReset")
net.WriteEntity(self)
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