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Tail updates call compile_overlays().
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MistakeNot4892 committed Jul 16, 2024
1 parent cef7b78 commit e497c32
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158 changes: 0 additions & 158 deletions code/modules/mob/living/human/update_icons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -373,164 +373,6 @@ Please contact me on #coderbus IRC. ~Carn x
LAZYADD(condition_overlays, condition_overlay)
set_current_mob_overlay(HO_CONDITION_LAYER, condition_overlays, update_icons)

/* --------------------------------------- */
//vvvvvv UPDATE_INV PROCS vvvvvv
/mob/living/proc/update_tail_showing(var/update_icons=1)
return

/mob/living/human/update_tail_showing(var/update_icons=1)

var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!istype(tail_organ))
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, null, update_icons)
return

var/tail_state = tail_organ.get_tail(tail_organ)
if(!tail_state)
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, null, update_icons)
return

var/obj/item/suit = get_equipped_item(slot_wear_suit_str)
if(suit && (suit.flags_inv & HIDETAIL))
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, null, update_icons)

var/icon/tail_s = get_tail_icon_for_organ(tail_organ)
var/tail_image = image(tail_s, icon_state = tail_state)
animate_tail_reset(0)
if(dir == NORTH)
set_current_mob_underlay(HU_TAIL_LAYER, null, FALSE)
set_current_mob_overlay(HO_TAIL_LAYER, tail_image, update_icons)
else
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, tail_image, update_icons)

/mob/living/human/proc/get_tail_icon_for_organ(var/obj/item/organ/external/tail/tail_organ)
if(!istype(tail_organ))
return

var/tail_state = tail_organ.get_tail()
if(tail_organ.limb_flags & ORGAN_FLAG_SKELETAL)
if(!tail_organ.bodytype?.skeletal_icon)
return
var/tail_cache_key = "[tail_state][tail_organ.bodytype.skeletal_icon]_skeletal"
if(!global.tail_icon_cache[tail_cache_key])
global.tail_icon_cache[tail_cache_key] = icon(tail_organ.bodytype.skeletal_icon, tail_state)
return global.tail_icon_cache[tail_cache_key]

var/tail_icon = tail_organ.get_tail_icon()
if(!tail_state || !tail_icon)
return // No tail data!

// These values may be null and are generally optional.
var/hair_colour = GET_HAIR_COLOUR(src)
var/skin_colour = get_skin_colour()
var/tail_hair = tail_organ.get_tail_hair()
var/tail_blend = tail_organ.get_tail_blend()
var/tail_hair_blend = tail_organ.get_tail_hair_blend()
var/tail_color = (tail_organ.bodytype.appearance_flags & HAS_SKIN_COLOR) ? skin_colour : null

var/icon_key = "[tail_state][tail_icon][tail_blend][tail_color][tail_hair][tail_hair_blend][hair_colour]"
var/icon/blended_tail_icon = global.tail_icon_cache[icon_key]
if(!blended_tail_icon)
//generate a new one
blended_tail_icon = icon(tail_icon, tail_state)
if(skin_colour && !isnull(tail_blend)) // 0 is a valid blend mode
blended_tail_icon.Blend(skin_colour, tail_blend)
// The following will not work with animated tails.
if(tail_hair)
var/tail_hair_state = "[tail_state]_[tail_hair]"
if(check_state_in_icon(tail_hair_state, tail_icon))
var/icon/hair_icon = icon(tail_icon, tail_hair_state)
if(hair_colour && !isnull(tail_hair_blend)) // 0 is a valid blend mode
hair_icon.Blend(hair_colour, tail_hair_blend)
blended_tail_icon.Blend(hair_icon, ICON_OVERLAY)
global.tail_icon_cache[icon_key] = blended_tail_icon
return blended_tail_icon

/mob/living/set_dir()
. = ..()
if(.)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(tail_organ?.get_tail())
update_tail_showing()

/mob/living/human/proc/set_tail_state(var/t_state)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return null
var/image/tail_overlay = get_current_tail_image()
if(tail_overlay && check_state_in_icon(tail_overlay.icon, t_state))
tail_overlay.icon_state = t_state
return tail_overlay

//Not really once, since BYOND can't do that.
//Update this if the ability to flick() images or make looping animation start at the first frame is ever added.
/mob/living/human/proc/get_current_tail_image()
return get_current_mob_overlay(HO_TAIL_LAYER) || get_current_mob_underlay(HU_TAIL_LAYER)

/mob/living/human/proc/animate_tail_once(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/t_state = "[tail_organ.get_tail()]_once"

var/image/tail_overlay = get_current_tail_image()
if(tail_overlay && tail_overlay.icon_state == t_state)
return //let the existing animation finish

tail_overlay = set_tail_state(t_state)
if(tail_overlay)
spawn(20)
//check that the animation hasn't changed in the meantime
var/current_tail = get_current_tail_image()
if(current_tail == tail_overlay && tail_overlay.icon_state == t_state)
animate_tail_stop()

if(update_icons)
queue_icon_update()

/mob/living/human/proc/animate_tail_start(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/tail_states = tail_organ.get_tail_states()
if(tail_states)
set_tail_state("[tail_organ.get_tail()]_slow[rand(1, tail_states)]")
if(update_icons)
queue_icon_update()

/mob/living/human/proc/animate_tail_fast(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/tail_states = tail_organ.get_tail_states()
if(tail_states)
set_tail_state("[tail_organ.get_tail()]_loop[rand(1, tail_states)]")
if(update_icons)
queue_icon_update()

/mob/living/human/proc/animate_tail_reset(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/tail_states = tail_organ.get_tail_states(src)
if(stat != DEAD && tail_states)
set_tail_state("[tail_organ.get_tail()]_idle[rand(1, tail_states)]")
else
set_tail_state("[tail_organ.get_tail()]_static")

if(update_icons)
queue_icon_update()

/mob/living/human/proc/animate_tail_stop(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
set_tail_state("[tail_organ.get_tail()]_static")

/mob/living/human/hud_reset(full_reset = FALSE)
if((. = ..()) && internals && internal)
internals.icon_state = "internal1"
157 changes: 157 additions & 0 deletions code/modules/mob/living/living_tail.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,157 @@
/mob/living/proc/update_tail_showing(var/update_icons=1)

var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!istype(tail_organ))
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, null, update_icons)
return

var/tail_state = tail_organ.get_tail(tail_organ)
if(!tail_state)
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, null, update_icons)
return

var/obj/item/suit = get_equipped_item(slot_wear_suit_str)
if(suit && (suit.flags_inv & HIDETAIL))
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, null, update_icons)

var/icon/tail_s = get_tail_icon_for_organ(tail_organ)
var/tail_image = image(tail_s, icon_state = tail_state)
animate_tail_reset(0)
if(dir == NORTH)
set_current_mob_underlay(HU_TAIL_LAYER, null, FALSE)
set_current_mob_overlay(HO_TAIL_LAYER, tail_image, update_icons)
else
set_current_mob_overlay(HO_TAIL_LAYER, null, FALSE)
set_current_mob_underlay(HU_TAIL_LAYER, tail_image, update_icons)

if(update_icons)
update_icon()
compile_overlays()

/mob/living/proc/get_tail_icon_for_organ(var/obj/item/organ/external/tail/tail_organ)
if(!istype(tail_organ))
return

var/tail_state = tail_organ.get_tail()
if(tail_organ.limb_flags & ORGAN_FLAG_SKELETAL)
if(!tail_organ.bodytype?.skeletal_icon)
return
var/tail_cache_key = "[tail_state][tail_organ.bodytype.skeletal_icon]_skeletal"
if(!global.tail_icon_cache[tail_cache_key])
global.tail_icon_cache[tail_cache_key] = icon(tail_organ.bodytype.skeletal_icon, tail_state)
return global.tail_icon_cache[tail_cache_key]

var/tail_icon = tail_organ.get_tail_icon()
if(!tail_state || !tail_icon)
return // No tail data!

// These values may be null and are generally optional.
var/hair_colour = GET_HAIR_COLOUR(src)
var/skin_colour = get_skin_colour()
var/tail_hair = tail_organ.get_tail_hair()
var/tail_blend = tail_organ.get_tail_blend()
var/tail_hair_blend = tail_organ.get_tail_hair_blend()
var/tail_color = (tail_organ.bodytype.appearance_flags & HAS_SKIN_COLOR) ? skin_colour : null

var/icon_key = "[tail_state][tail_icon][tail_blend][tail_color][tail_hair][tail_hair_blend][hair_colour]"
var/icon/blended_tail_icon = global.tail_icon_cache[icon_key]
if(!blended_tail_icon)
//generate a new one
blended_tail_icon = icon(tail_icon, tail_state)
if(skin_colour && !isnull(tail_blend)) // 0 is a valid blend mode
blended_tail_icon.Blend(skin_colour, tail_blend)
// The following will not work with animated tails.
if(tail_hair)
var/tail_hair_state = "[tail_state]_[tail_hair]"
if(check_state_in_icon(tail_hair_state, tail_icon))
var/icon/hair_icon = icon(tail_icon, tail_hair_state)
if(hair_colour && !isnull(tail_hair_blend)) // 0 is a valid blend mode
hair_icon.Blend(hair_colour, tail_hair_blend)
blended_tail_icon.Blend(hair_icon, ICON_OVERLAY)
global.tail_icon_cache[icon_key] = blended_tail_icon
return blended_tail_icon

/mob/living/set_dir()
var/lastdir = dir
. = ..()
if(. && ((lastdir == NORTH) != (dir == NORTH)))
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(tail_organ?.get_tail())
update_tail_showing()

/mob/living/proc/set_tail_state(var/t_state)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return null
var/image/tail_overlay = get_current_tail_image()
if(tail_overlay && check_state_in_icon(tail_overlay.icon, t_state))
tail_overlay.icon_state = t_state
return tail_overlay

//Not really once, since BYOND can't do that.
//Update this if the ability to flick() images or make looping animation start at the first frame is ever added.
/mob/living/proc/get_current_tail_image()
return get_current_mob_overlay(HO_TAIL_LAYER) || get_current_mob_underlay(HU_TAIL_LAYER)

/mob/living/proc/animate_tail_once(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/t_state = "[tail_organ.get_tail()]_once"

var/image/tail_overlay = get_current_tail_image()
if(tail_overlay && tail_overlay.icon_state == t_state)
return //let the existing animation finish

tail_overlay = set_tail_state(t_state)
if(tail_overlay)
spawn(20)
//check that the animation hasn't changed in the meantime
var/current_tail = get_current_tail_image()
if(current_tail == tail_overlay && tail_overlay.icon_state == t_state)
animate_tail_stop()

if(update_icons)
queue_icon_update()

/mob/living/proc/animate_tail_start(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/tail_states = tail_organ.get_tail_states()
if(tail_states)
set_tail_state("[tail_organ.get_tail()]_slow[rand(1, tail_states)]")
if(update_icons)
queue_icon_update()

/mob/living/proc/animate_tail_fast(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/tail_states = tail_organ.get_tail_states()
if(tail_states)
set_tail_state("[tail_organ.get_tail()]_loop[rand(1, tail_states)]")
if(update_icons)
queue_icon_update()

/mob/living/proc/animate_tail_reset(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
var/tail_states = tail_organ.get_tail_states(src)
if(stat != DEAD && tail_states)
set_tail_state("[tail_organ.get_tail()]_idle[rand(1, tail_states)]")
else
set_tail_state("[tail_organ.get_tail()]_static")

if(update_icons)
queue_icon_update()

/mob/living/proc/animate_tail_stop(var/update_icons=1)
var/obj/item/organ/external/tail/tail_organ = get_organ(BP_TAIL, /obj/item/organ/external/tail)
if(!tail_organ || (tail_organ.limb_flags & ORGAN_FLAG_SKELETAL))
return
set_tail_state("[tail_organ.get_tail()]_static")
1 change: 1 addition & 0 deletions nebula.dme
Original file line number Diff line number Diff line change
Expand Up @@ -2762,6 +2762,7 @@
#include "code\modules\mob\living\living_pulse.dm"
#include "code\modules\mob\living\living_resist.dm"
#include "code\modules\mob\living\living_status.dm"
#include "code\modules\mob\living\living_tail.dm"
#include "code\modules\mob\living\living_taste.dm"
#include "code\modules\mob\living\living_throw.dm"
#include "code\modules\mob\living\login.dm"
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