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Docs update again
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Natashi committed Jul 25, 2021
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Expand Up @@ -11,6 +11,7 @@ A mostly-complete history log of engine updates can be found here.
- Changed the behaviour of resource pre-loading. (LoadTexture, LoadMesh, etc.)
- Loaded resources are no longer script-dependent, they will remain loaded even if the script that loaded them has been closed.
- Changed the arguments of ObjPatternShot_AddTransform/ObjPatternShot_SetTransform.
- Additionally, the above two functions now take in varargs.
- Improved GetObjectDistance.
- Introduced the ability to use StartScript a second time without having to use LoadScript again.
- Renamed ObjSound_SetRestartEnable to ObjSound_SetResumeEnable.
Expand Down Expand Up @@ -111,6 +112,7 @@ A mostly-complete history log of engine updates can be found here.
- Fixed a bug where empty lines in text file object are skipped over in some devices.
- Fixed ObjFileT_SplitLineText having an incorrect return value if the object is invalid.
- Fixed an issue where the engine's default 3D render shader and 3D particle list shader don't work on AMD graphics cards.
- Also updated the shader source files in the sample scripts with this fix.
- Fixed a null pointer read crash bug during engine initialization.
- Fixed a bug where short-circuited logical expressions would not convert to boolean.

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