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add sln and vcxproj for the launcher
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Brandon Benvie committed Nov 6, 2012
1 parent 1a12974 commit 8d5a8b0
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20 changes: 20 additions & 0 deletions data/win/launch/launch.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "launch", "launch.vcxproj", "{5D0BEB6B-640E-45F1-9A30-8B46B96FB01A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5D0BEB6B-640E-45F1-9A30-8B46B96FB01A}.Debug|Win32.ActiveCfg = Release|Win32
{5D0BEB6B-640E-45F1-9A30-8B46B96FB01A}.Debug|Win32.Build.0 = Release|Win32
{5D0BEB6B-640E-45F1-9A30-8B46B96FB01A}.Release|Win32.ActiveCfg = Release|Win32
{5D0BEB6B-640E-45F1-9A30-8B46B96FB01A}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
113 changes: 113 additions & 0 deletions data/win/launch/launch.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and '$(VisualStudioVersion)' == ''">$(VCTargetsPath11)</VCTargetsPath>
</PropertyGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5D0BEB6B-640E-45F1-9A30-8B46B96FB01A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v100</PlatformToolset>
<CharacterSet>
</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>
</LinkIncremental>
<IncludePath>$(ProjectDir);$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>
</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<BrowseInformation />
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions />
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<WholeProgramOptimization>true</WholeProgramOptimization>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<SmallerTypeCheck>
</SmallerTypeCheck>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>
</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>
</EnableCOMDATFolding>
<OptimizeReferences>
</OptimizeReferences>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include=".\launch.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include=".\resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="launch.rc" />
</ItemGroup>
<ItemGroup>
<None Include="..\installer\app.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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