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Haven - Unbound

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Planned Features:

  • Engage in combat with hundreds of other players in a persistent galactic conflict
  • Invade and capture regions of space to gain an advantage over the enemy faction for control of resources and territory
  • Construct various structures and defences to establish your presence and hold off enemy invasion
  • Use a variety of weapons each with different damage types such as Kinetic, Explosive, Plasma and EMP
  • Participate in large-scale fleet battles with massive cruisers and other large space vessels
  • Perform logistics and freight operations to gather resources and deliver weapons, ships and munitions to the front line
  • Engage in intelligence-gathering and other forms of galactic espionage
  • Use weather events such as dust clouds and electrical storms to get the upper hand in battle
  • Cripple your enemies through the use of energy-based weapons and EMP to disable subsystems and prevent them from escaping

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Tech: Unity 3D, Blender, Audacity, Soundtrap

Concepts Explored:

  • MMO (Massively-Multiplayer-Online) network functionality
  • 3D-Modeling (Blender)
  • Sound & Music Design (Audacity for audio editing, Soundtrap for music production)
  • Inventory Management in Games
  • Player-built structures & defences

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Check out the music I wrote for the game!

NebulaDream_1080.mp4