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Planned Features:
- Engage in combat with hundreds of other players in a persistent galactic conflict
- Invade and capture regions of space to gain an advantage over the enemy faction for control of resources and territory
- Construct various structures and defences to establish your presence and hold off enemy invasion
- Use a variety of weapons each with different damage types such as Kinetic, Explosive, Plasma and EMP
- Participate in large-scale fleet battles with massive cruisers and other large space vessels
- Perform logistics and freight operations to gather resources and deliver weapons, ships and munitions to the front line
- Engage in intelligence-gathering and other forms of galactic espionage
- Use weather events such as dust clouds and electrical storms to get the upper hand in battle
- Cripple your enemies through the use of energy-based weapons and EMP to disable subsystems and prevent them from escaping
Concepts Explored:
- MMO (Massively-Multiplayer-Online) network functionality
- 3D-Modeling (Blender)
- Sound & Music Design (Audacity for audio editing, Soundtrap for music production)
- Inventory Management in Games
- Player-built structures & defences
Check out the music I wrote for the game!