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Feature guide: Bossbar
Bars with text on top of the screen originally designed to display health of ender dragon & wither, but plugins found another use for it. In 1.9 mojang added a packet dedicated to displaying text without requiring an entity and allowing customizable color and style as well.
This feature can be configured in config.yml under bossbar section.
bossbar:
bars:
MyBossbar:
style: "PROGRESS"
color: "%animation:barcolors%"
progress: "100"
text: "&fWebsite: &bwww.domain.com"
Every bossbar line has 4 properties:
Type of bossbar division. Only visible on 1.9+ clients.
You can choose from 5 styles: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12 and NOTCHED_20
These were defined by mojang, no other options are available. Other plugins may be using different names, but it's the same result in the end.
Color of bossbar. Only visible on 1.9+ clients. Old clients will see it purple.
You can choose from 7 colors: BLUE, GREEN, PINK, PURPLE, RED, WHITE and YELLOW
These were defined by mojang, no other options are available.
A number from 0 to 100. Accepts decimals. Using values higher than 100 will result in visual glitch.
If you want to show the progress of a placeholder's value relative to a maximum one, you can use the Math Expansion from PlaceholderAPI and use a placeholder like this one: %math_{placeholder_current_value}/{placeholder_max_value}*100%
or %math_{placeholder_current_value}/<max_value>*100%
if your max value is fixed.
Notes:
Replace the text in between the {}
with the actual placeholder you want to use and <max_value>
with a valid number (i.e. 20).
You cannot use the %placeholder%
format inside the math placeholder.
Example for showing a player's health: %math_{player_health}/20*100%
or %math_{player_health}/{player_max_health}*100%
Text of the bossbar. Length is not limited, supports RGB codes on 1.16+. Does not support newlines.
All 4 properties support placeholders. This includes animations, which can be used to create changing text using a slow animation for example.
In the next example, the bossbar text will switch between the four texts we added in our animation: animations.yml
bossbarText:
change-interval: 10000
texts:
- "&avote.domain.com"
- "&a&nvote.domain.com"
- "&5vote.domain.com"
- "&5&nvote.domain.com"
config.yml
bossbar:
bars:
MyBossbar:
style: "PROGRESS"
color: "BLUE"
progress: "100"
text: "%animation:bossbarText%"
announcement-bar: false
You can also use some level progress placeholder in bossbar progress to make it look even better.
When set to true, the bossbar will not appear by default, only when used in announce command.
bossbar:
bars:
MyBossbar:
style: "PROGRESS"
color: "BLUE"
progress: "100"
text: "Text"
announcement-bar: true #false or undefined means it will be visible all the time
Condition that must be met for player to see the bossbar. Even when using announce command on a bossbar with display condition, players must meet it to see the bossbar. When condition is not defined, bossbar has no requirement to be displayed.
Example:
bossbar:
bars:
MyBossbar:
style: "PROGRESS"
color: "BLUE"
progress: "100"
text: "This bossbar is only visible in world 'world'"
display-condition: "%world%=world"
If you want the plugin to switch between bossbars based on a condition, first consider using condition for text itself (or some other property). If this is not an option (you want text, color, style and progress to be different, which would result in 4 conditions), create 2 bars and give them the same condition, except negate it. If your original condition uses =
, make second condition use !=
. For number comparisons, negate <
using >=
and so on...
/tab announce bar <name> <time>
name
is name of bossbar defined in bossbar.yml, time
is length of display time in seconds.
When using a bossbar announcement, you have a new placeholder available: %countdown%
that shows remaining time of the announce in seconds.
Option name | Default value | Description |
---|---|---|
enabled | false | Enables / Disables the feature |
toggle-command | /bossbar | A command to toggle bossbar visibility for player running the command. This command requires tab.bossbar.toggle permission. Note: This command will not appear in command auto-complete, because it's not a real registered command. Registered commands must be defined in plugin jar directly and cannot be dynamic. If you want to solve this, you can try getting a dummy private plugin made which registers that command. |
remember-toggle-choice | false | When enabled, disabling bossbar using bossbar-toggle-command is remembered between reloads and restarts. |
hidden-by-default | false | When enabled, bossbar will automatically be hidden until toggle command is used. |
disable-in-worlds | List | List of worlds where the feature should be disabled. See Disabling features in worlds / servers for more info. |
disable-in-servers | List | List of servers where the feature should be disabled. See Disabling features in worlds / servers for more info. |
- Will not display at all if TAB is installed on bungeecord (bungeecord is missing entity packets needed to make it work)
- Doesn't offer color and style features.
- Only one line can be displayed at a time.
- You can see the fog if you don't disable particles in options.
- Text length is limited to 64 characters on <1.7
- May not be visible when looking at blocks
If you want to hide the bossbar itself and only show text, this is possible, but not from the plugin's side. You'll need to create a custom resource pack where the bar doesn't show up and only text does. Then, you need to force your players to get the resource pack.
The way of displaying information in bossbar is completely different on 1.8 and 1.9+. Here you can find out why.
Server owners have always been looking for ways to display information. Another way they discovered is by spawning a fake ender dragon / wither, making it invisible, giving it custom name and teleporting it near player. This way, however, has several flaws as you can see above. As of 1.9, mojang decided to add a packet purely for displaying text without requiring an entity. They also added options to set color and style of the bossbar.
With introduction of 1.9 bossbar which is much easier to use, plugins have switched over to that method. However, this feature cannot be used for <1.9 clients as the feature did not exist back then. For this reason you can see some bossbar plugins saying "supports 1.9 and higher", as they don't want to mess with entities.
TAB will attempt to display 1.9 bossbar whenever possible, entity otherwise. 1.9+ clients will always see 1.9 bossbar (even on a 1.8 server thanks to viaversion api). <1.9 clients will see an invisible entity. On bungeecord, however, <1.9 clients won't see anything as bungeecord did not implement entity packets required to make it work.
- Why TAB?
- Installation
- Commands & Permissions
- Frequently Asked Questions
- Compatibility
- How to assign players into groups
- Known issues
- TAB-Bridge plugin
- Belowname
- Bossbar
- Global playerlist
- Header/Footer
- Layout
- Nametags
- Per world playerlist
- Ping spoof
- Playerlist objective
- RedisBungee support
- Scoreboard
- Sorting in tablist
- Spectator fix
- Tablist name formatting
- Animations
- Conditional placeholders
- Error logging
- MySQL
- Placeholder output replacements
- Placeholders
- RGB/font usage
- Client-sided mechanics
- Quick PlaceholderAPI startup guide
- How to setup compatibility with glow plugins
- How to display name from nickname plugins
- How to configure weights in LuckPerms
- How to save config in UTF-8 encoding
- Mini guides collection
- Additional information
- Optimizing plugin's CPU usage
- Developer API