Skip to content

v0.3.36

Compare
Choose a tag to compare
@gkjohnson gkjohnson released this 25 Jul 13:54
· 111 commits to master since this release

Added

  • tiles-load-start and tiles-load-end callback indicating when tile loading has completed finished.
  • camera-add, camera-delete, update-before, update-after events.
  • Initial implementation of plugin system.
  • TileCompressionPlugin to examples for lowering memory usage.
  • GoogleCloudAuthPlugin and CesiumIonAuthPlugin to enable fetching data from the associated APIs.
  • Added GooglePhotoRealisticTilesRenderer class.
  • Added support for the 3DTILES_batch_table_hierarchy extension.

Fixed

  • CameraTransitionManager: Variety of cases relating to negative orthographic camera "near" values.
  • GlobeControls: Speed change when transitioning between near and far behavior.
  • GlobeControls: Behavior now relies on camera field of view.
  • GlobeControls: Zooming out from the horizon no longer spins the globe.
  • GlobeControls: Add support for orthographi camera.
  • Remove unnecessary matrix instantiation during tiles parse.
  • getBoundingBox and getOrientedBoundingBox returning an incorrect condition when no bounding volume is present.
  • Fix case where an incorrect SSE metric was produced when tiles used non-uniform scales with oriented bounding box volumes.
  • Fix case where potentially incorrect raycast results were produced when tiles used non-uniform scales with oriented bounding box volumes.
  • GLTFStructureMetadata extension exits gracefully if no extension is present.

Changed

  • CesiumIonTilesRenderer: Will immediately load the tile set after resolving credentials.
  • Examples FadeTilesRenderer has been changed to a plugin.
  • Deprecated GoogleTilesRenderer and CesiumIonTilesRenderer in favor of using the new authentication plugins.
  • Loaders: ".load" function has been renamed to ".loadAsync".
  • Deprecated onLoadTileset, onLoadModel, onDisposeModel, and onTileVisibilityChange in favor of their event equivalents.
  • LRUCache: "unloadPriorityCallback" has been changted to take two tile arguments to sort instead of one.
  • DebugTilesRenderer has been deprecated in favor of the "DebugTilesPlugin".
  • LRU Cache unload priority function now unloads deepest tiles first, then least recently used, then non-external tile sets.