Fast to the End is an engaging platformer game developed in Python using the Processing environment. This project marks my first significant foray into programming.
- I focused on leveraging object-oriented programming to create versatile building blocks, such as various platform types, rather than concentrating on elaborate level design. By establishing a solid foundation of reusable components, I can now efficiently and easily build intricate levels if I want to.
Your hero is fasting. As such, he must dodge all the different foods. You win when you collect all five hasanaat (good deeds). These are hard to miss; they're glowing star-thingies. Every time, you come in contact with a food, you lose some health. Your score will be the time it takes you to win: the less time, the better.
- Download Processing 3.5.4 from the Processing website
- Clone this repository:
git clone https://github.com/your-username/your-repo.git
- Open the project in Processing: launch Processing, navigate to the File menu, and open the FastToTheEnd.pyde file using the 'Open' option
- Run the sketch by clicking the 'Run' button (triangle in the top-left corner) in Processing
Creative Commons Attribution-NonCommercial 4.0 International License
You are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material
Under the following terms:
- Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- NonCommercial — You may not use the material for commercial purposes.