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Releases: MrStahlfelge/lightblocks

1.5.2112

18 Jul 22:35
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This version fixes the bug introduced in 1.5.2111 that tapping would not exit the play screen when the game is over.

1.5.2111

17 Jul 12:18
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  • Decreased dead radius of on screen d-pad
  • Game is only started or resumed when tapping "Resume"/"Start" button, not when tapping outside the pause dialog
  • Android: Fingerprint sensor is not shown as game controller on Pixel devices
  • Removed Google Play Store for the time being (or forever, we'll see)

Published on itch

1.5.2108

01 May 18:28
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Android: Immersive mode activated and gesture navigation suppressed while playing to improve experience on devices with gesture navigation

Published on Google Play Beta and itch

1.5.2107

25 Feb 20:01
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Improvements for server multiplayer

Published on Google Play Beta and Itch

1.5.2106

07 Feb 15:41
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Improvements for server multiplayer

Published on Google Play, Apple App Store and Itch

v1.5.2104

31 Jan 11:32
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  • A lot of improvements for server multiplayer, mostly from #25
  • Upgraded to libgdx 1.9.14

Published to Google Play Beta, itch

v1.5.2103

17 Jan 11:02
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  • Bug fixes for new server multiplayer
  • Improved behaviour when backend server is malfunctioning

Published on Google Play, Apple App Store and Itch

v1.5.2102

10 Jan 17:03
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  • New Server Multiplayer mode is unlocked for beta testers
  • Fixed bug with key/controller input in menus not working for going back

Published on Google Play Beta and itch

v1.5.2101

08 Jan 20:52
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  • libGDX updated to 1.9.13, new controllers implementation, new audio backend for Android
  • A lot of preparations for a new multiplayer
  • Fixes for iOS regarding controllers and hardware keyboards
  • A lot of small improvements

v1.5.2009

01 Nov 21:28
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New on-device multiplayer mode with split screen added.

Published to itch, GameJolt, Google Play, Apple App Store