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procedural-generation

Fooling around with procedural generation

Most recent good look. I modified the way colors are blended.

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The console library I use to display the terrain is in my repo

Some more images... (older algorithm)

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Normal generation. Not very impressive, but cool anyway (screenshots taken within the program, the colors aren't perfect)

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This is cooler, farlands in something other than minecraft infdev

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Fooling around with procedural generation

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