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Nugget Doom 3.2.0

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@MrAlaux MrAlaux released this 29 Jul 04:44
· 565 commits to master since this release

Nugget Doom 3.2.0, released July 29th, 2024.

New Features

  • Custom skill level
  • Freecam
  • Autosaving
  • NUGHUD bars
  • Prev/Next [Weapon Buttons] Skip Ammoless Weapons setting
  • Highlight Current/Pending Weapon setting
  • HUD/Menu Shadows setting
  • [Crosshair] Translucency setting
  • Show Thing Hitboxes [in Automap] setting
  • 'BABYMODE' cheat, to toggle ITYTD benefits
  • "Count" Level Stats Format
  • Explosion shake intensity percent setting
  • Setting to play DSNOWAY instead of DSOOF when failing to use key-locked triggers
  • Independent translucency-percentage setting for Translucent [Weapon] Flashes
  • Setting to use improved powerup run-out effect

Changes

  • Improved drawing of NUGHUD Face background:
    • In singleplayer, the background from the status bar itself is now used
      instead of a multiplayer Face background
    • The vertical position of the background is now dependent on the height
      of the multiplayer Face backgrounds
  • Tag Finder radius:
    • Now adjusted based on automap zoom
    • Capped at a minimum of 24 map units when following the player
  • Made jump and crouch buttons cancel each other out
  • Chasecam speed effect is now effort-based in complevels MBF and beyond
  • Changed "Fancy Teleport [to Pointer]" to "Fancy Warping"

Bug Fixes

  • Occassional crash when exiting levels [thanks @fabiangreffrath, @ceski-1, DW testers]
  • Blocky Selective Fuzz Darkening overflow (caused visual glitches and crashes) [thanks @ceski-1]
  • Status bar popping when the Alternative Intermission Background were enabled
  • 1S lines obscuring Tag Finder highlights in automap
  • Lost souls improperly colliding with the over/underside of other things
  • Player getting stuck when standing up while over/under other things
  • Automap position and scale being reset when changing modes
  • Summoning cheats not properly checking for missing assets
  • Resurrection cheats misaligning the key-framing time
  • Crosshair not being drawn if the chasecam mode were set even if the chasecam itself were disabled
  • Zoom being forcefully disabled if any player were dead
  • HUD key not updating NUGHUD view offset
  • Explosion shake and FOV effects not being reset when restarting levels on death
  • Selective Fuzz Darkening not being disabled in Strict Mode