Nugget Doom 3.2.0
MrAlaux
released this
29 Jul 04:44
·
565 commits
to master
since this release
Nugget Doom 3.2.0, released July 29th, 2024.
New Features
- Custom skill level
- Freecam
- Autosaving
- NUGHUD bars
- Prev/Next [Weapon Buttons] Skip Ammoless Weapons setting
- Highlight Current/Pending Weapon setting
- HUD/Menu Shadows setting
- [Crosshair] Translucency setting
- Show Thing Hitboxes [in Automap] setting
- 'BABYMODE' cheat, to toggle ITYTD benefits
- "Count" Level Stats Format
- Explosion shake intensity percent setting
- Setting to play
DSNOWAY
instead ofDSOOF
when failing to use key-locked triggers - Independent translucency-percentage setting for Translucent [Weapon] Flashes
- Setting to use improved powerup run-out effect
Changes
- Improved drawing of NUGHUD Face background:
- In singleplayer, the background from the status bar itself is now used
instead of a multiplayer Face background - The vertical position of the background is now dependent on the height
of the multiplayer Face backgrounds
- In singleplayer, the background from the status bar itself is now used
- Tag Finder radius:
- Now adjusted based on automap zoom
- Capped at a minimum of 24 map units when following the player
- Made jump and crouch buttons cancel each other out
- Chasecam speed effect is now effort-based in complevels MBF and beyond
- Changed "Fancy Teleport [to Pointer]" to "Fancy Warping"
Bug Fixes
- Occassional crash when exiting levels [thanks @fabiangreffrath, @ceski-1, DW testers]
- Blocky Selective Fuzz Darkening overflow (caused visual glitches and crashes) [thanks @ceski-1]
- Status bar popping when the Alternative Intermission Background were enabled
- 1S lines obscuring Tag Finder highlights in automap
- Lost souls improperly colliding with the over/underside of other things
- Player getting stuck when standing up while over/under other things
- Automap position and scale being reset when changing modes
- Summoning cheats not properly checking for missing assets
- Resurrection cheats misaligning the key-framing time
- Crosshair not being drawn if the chasecam mode were set even if the chasecam itself were disabled
- Zoom being forcefully disabled if any player were dead
- HUD key not updating NUGHUD view offset
- Explosion shake and FOV effects not being reset when restarting levels on death
- Selective Fuzz Darkening not being disabled in Strict Mode