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Nugget Doom 2.2.0

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@MrAlaux MrAlaux released this 14 Oct 03:31
· 1343 commits to master since this release

Nugget Doom 2.2.0, released October 14th, 2023.

New Features

  • Organize Saves by IWAD setting
  • Explosion Shake Effect setting
  • Disable Radiation Suit Tint setting
  • Double Autoaim range setting
  • Improved fuzz effects (by @ceski-1)
  • Support for Berserk and Infinity icons in Status Bar
  • Autoload folder for all games
  • Setting of savegame and screenshot paths in config file
  • Use unused pain/bonus palettes setting
  • Keep palette changes in screenshots setting

Changes

  • Merged changes from Woof! 12.0.0, note:
    • Removed solid-color crosshairs;
    • Added three-lined widget toggles to NUGHUD;
    • Changed internal values of Nugget's player cheats (may affect existing saves);
    • Maintained -cdrom command-line parameter;
    • Added menu items for Air Absorption and Doppler Effect, and set both to 5 by default.
  • Made Powerup Timers flash when running out
  • Disabled Powerup Timers in Strict Mode
  • Moved Event Timer within Time widget; it is now displayed after everything else
  • Added Explosive Hitscan support to MDK Fist
  • Lowered MDK (Fist) attack's autoaim range from 2048 to 1024 units
  • Added support for Status Bar graphics of non-standard height (thanks to @ceski-1 and @fabiangreffrath)
  • Added toggle for SSG availability display in Arms widget
  • SSG availability display now applies to NUGHUD if prudent
  • blink_keys can now be changed by WADs
  • Moved comp_bruistarget menu item to the top of its list

Bug Fixes

  • Powerup sound not playing sometimes
  • Buggy Health/Ammo cheats key bindings
  • Arbitrary flag setting for Bloodier Gibbing splats (fixes crashes in ANTA_REQ.wad)
  • Incorrect Status Bar/NUGHUD minus sign handling
  • Explosive Hitscan cheat not being saved in savegames
  • Event Timer disappearing early with Automap enabled
  • MDK Fist not being accounted for by crosshair target highlighting
  • Zoom effect stutter when not looking straight with widescreen enabled
  • View jittering when teleporting while crouching
  • Delayed weapon position update when toggling a NUGHUD which changes weapon height
  • Minor FOV discrepancy between widescreen and non-widescreen with default FOV