Nugget Doom 2.2.0
MrAlaux
released this
14 Oct 03:31
·
1343 commits
to master
since this release
Nugget Doom 2.2.0, released October 14th, 2023.
New Features
- Organize Saves by IWAD setting
- Explosion Shake Effect setting
- Disable Radiation Suit Tint setting
- Double Autoaim range setting
- Improved fuzz effects (by @ceski-1)
- Support for Berserk and Infinity icons in Status Bar
- Autoload folder for all games
- Setting of savegame and screenshot paths in config file
- Use unused pain/bonus palettes setting
- Keep palette changes in screenshots setting
Changes
- Merged changes from Woof! 12.0.0, note:
- Removed solid-color crosshairs;
- Added three-lined widget toggles to NUGHUD;
- Changed internal values of Nugget's player cheats (may affect existing saves);
- Maintained
-cdrom
command-line parameter; - Added menu items for Air Absorption and Doppler Effect, and set both to 5 by default.
- Made Powerup Timers flash when running out
- Disabled Powerup Timers in Strict Mode
- Moved Event Timer within Time widget; it is now displayed after everything else
- Added Explosive Hitscan support to MDK Fist
- Lowered MDK (Fist) attack's autoaim range from 2048 to 1024 units
- Added support for Status Bar graphics of non-standard height (thanks to @ceski-1 and @fabiangreffrath)
- Added toggle for SSG availability display in Arms widget
- SSG availability display now applies to NUGHUD if prudent
blink_keys
can now be changed by WADs- Moved
comp_bruistarget
menu item to the top of its list
Bug Fixes
- Powerup sound not playing sometimes
- Buggy Health/Ammo cheats key bindings
- Arbitrary flag setting for Bloodier Gibbing splats (fixes crashes in
ANTA_REQ.wad
) - Incorrect Status Bar/NUGHUD minus sign handling
- Explosive Hitscan cheat not being saved in savegames
- Event Timer disappearing early with Automap enabled
- MDK Fist not being accounted for by crosshair target highlighting
- Zoom effect stutter when not looking straight with widescreen enabled
- View jittering when teleporting while crouching
- Delayed weapon position update when toggling a NUGHUD which changes weapon height
- Minor FOV discrepancy between widescreen and non-widescreen with default FOV