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This is a fast way to allow stylized water to be drawn anywhere in a level without tanking the CPU or GPU

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MorphoMonarchy/Cellular-Water-Rendering-Tutorial

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FAST Cellular Stylized Water

Want to make a cool, stylized-water shader for your Gamemaker game but don't know how? Want to give your players the ability to splash fluids anywhere in the game world? (don't take that the wrong way) Then I've got a tutorial for you!

Video tutorial:

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This is a fast way to allow stylized water to be drawn anywhere in a level without tanking the CPU or GPU

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