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Add support for STALKER: Shadow of Chernobyl. #106
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Fix Nexus ID.
TODO: Parse the json to display some simple save info
Add save parsing for Blade & Sorcery
Add Monster Hunter: Rise support
Sekiro: Shadows Die Twice Support Plugin
Updates for Python 3.11 compatibility
…tachecker-usage Fix subnautica mod data checker initialization.
Use poe for linting.
…nters Fix python11 deps + linters
…ker.dataLooksValid Fix valid match in `BasicModDataChecker.dataLooksValid()`
Add enabledPlugins
Use defaults set in UIBase
* Add `basic_feature.BasicLocalSavegames` (profile specific save games) * Refactor Black & White 2 with BasicLocalSavegames * Refactor Valheim with BasicLocalSavegames * Refactor Vampire Bloodlines with BasicLocalSavegames * Add info about basic local save games to readme
* Fix subnautica preview file path * Add BasicGameSaveGameInfo with "File Date" to all BasicGames * Add max_width option to BasicGameSaveGameInfo(Widget) * Refactor Blade & Sorcery with get_metadata * Refactor & cleanup Black & White SaveGameInfo
* fix: Cyberpunk ini files (path) * Add basic savegame support: list only * Add profile specific save games (BasicLocalSavegames) * Add Cyberpunk savegame metadata, including Date, Play Time, Quest, Level, ... * Add ModDataChecker mod support: archive, redscript, RED4ext and CET v1.27.0 (Patch 2.01) moves RED4ext and CET framework to root folder * Fix r6/cache files being overritten in game dir. Copy cache files to overwrite before game start to catch file overwrites. Fix wrong log message (onAboutToRun, qInfo) * Version bump: Cyberpunk support v2.0.0 * Add executables with default arguments * Fix using save dates from folder instead of file * Add option to enforce archive load order Generating archive/pc/mod/modlist.txt from MOs load order (enforce_archive_load_order=True by default) * Add REDMod support - auto_deploy_redmod = True (default) Deploy redmod before game launch if necessary - enforce_redmod_load_order = True (default) Enforce the current load order on redmod deployment Clears the deployed files when not needed or for redeploy on load order change. * Add %modlist% to manual deployment. clean up execs * Version Bump: cyberpunk plugin v2.1 * Add auto install for REDmod's not in mods/ * Add default RootBuilder settings Applied once (setting "configure_RootBuilder") on UI init or RB enabled * Add REDmod exit code check + executable deploy
Fix CyberpunkModDataChecker not accepting extra files
Disable `enforce_archive_load_order` by default
…ad-order Fix mods expecting alphabetical load order
This seems fine to me but needs to be reworked to use PyQt6 imports. Please test against the 2.5.0 builds. |
…pdate Cyberpunk fix game update
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Add basic support for STALKER: Shadow of Chernobyl.