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FIX THE DAMN LANGUAGE WINDOW

Fix another issue

fix
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Mnemotechnician committed Sep 10, 2024
1 parent 2dedcab commit da91e0b
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Showing 4 changed files with 48 additions and 22 deletions.
16 changes: 15 additions & 1 deletion Content.Client/Language/LanguageMenuWindow.xaml.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using Content.Client.Language.Systems;
using Content.Shared.Language.Events;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
Expand All @@ -7,7 +8,7 @@
namespace Content.Client.Language;

[GenerateTypedNameReferences]
public sealed partial class LanguageMenuWindow : DefaultWindow
public sealed partial class LanguageMenuWindow : DefaultWindow, IEntityEventSubscriber
{
private readonly LanguageSystem _clientLanguageSystem;
private readonly List<EntryState> _entries = new();
Expand All @@ -17,6 +18,14 @@ public LanguageMenuWindow()
{
RobustXamlLoader.Load(this);
_clientLanguageSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<LanguageSystem>();

_clientLanguageSystem.OnLanguagesChanged += OnUpdateState;
}

protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_clientLanguageSystem.OnLanguagesChanged -= OnUpdateState;
}

protected override void Opened()
Expand All @@ -28,6 +37,11 @@ protected override void Opened()
}


private void OnUpdateState(object? sender, LanguagesUpdatedMessage args)
{
UpdateState(args.CurrentLanguage, args.Spoken);
}

public void UpdateState(string currentLanguage, List<string> spokenLanguages)
{
var langName = Loc.GetString($"language-{currentLanguage}-name");
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6 changes: 6 additions & 0 deletions Content.Client/Language/Systems/LanguageSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,8 @@ public sealed class LanguageSystem : SharedLanguageSystem
/// </summary>
public List<string> UnderstoodLanguages { get; private set; } = new();

public event EventHandler<LanguagesUpdatedMessage>? OnLanguagesChanged;

public override void Initialize()
{
base.Initialize();
Expand All @@ -39,9 +41,13 @@ public override void Initialize()

private void OnLanguagesUpdated(LanguagesUpdatedMessage message)
{
// TODO this entire thing is horrible. If someone is willing to refactor this, LanguageSpeakerComponent should become shared with SendOnlyToOwner = true
// That way, this system will be able to use the existing networking infrastructure instead of relying on this makeshift... whatever this is.
CurrentLanguage = message.CurrentLanguage;
SpokenLanguages = message.Spoken;
UnderstoodLanguages = message.Understood;

OnLanguagesChanged?.Invoke(this, message);
}

private void OnRunLevelChanged(object? sender, RunLevelChangedEventArgs args)
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Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Shared.Input;
using Content.Shared.Language.Events;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
Expand All @@ -18,19 +17,24 @@ public sealed class LanguageMenuUIController : UIController, IOnStateEntered<Gam
public LanguageMenuWindow? LanguageWindow;
private MenuButton? LanguageButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.LanguageButton;

public override void Initialize()
{
SubscribeNetworkEvent((LanguagesUpdatedMessage message, EntitySessionEventArgs _) =>
LanguageWindow?.UpdateState(message.CurrentLanguage, message.Spoken));
}

public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(LanguageWindow == null);

LanguageWindow = UIManager.CreateWindow<LanguageMenuWindow>();
LayoutContainer.SetAnchorPreset(LanguageWindow, LayoutContainer.LayoutPreset.CenterTop);

LanguageWindow.OnClose += () =>
{
if (LanguageButton != null)
LanguageButton.Pressed = false;
};
LanguageWindow.OnOpen += () =>
{
if (LanguageButton != null)
LanguageButton.Pressed = true;
};

CommandBinds.Builder.Bind(ContentKeyFunctions.OpenLanguageMenu,
InputCmdHandler.FromDelegate(_ => ToggleWindow())).Register<LanguageMenuUIController>();
}
Expand Down Expand Up @@ -60,12 +64,6 @@ public void LoadButton()
return;

LanguageButton.OnPressed += LanguageButtonPressed;

if (LanguageWindow == null)
return;

LanguageWindow.OnClose += () => LanguageButton.Pressed = false;
LanguageWindow.OnOpen += () => LanguageButton.Pressed = true;
}

private void LanguageButtonPressed(ButtonEventArgs args)
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24 changes: 16 additions & 8 deletions Content.Server/Language/TranslatorSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
using Content.Shared.PowerCell;
using Content.Shared.Language.Components.Translators;
using Robust.Shared.Containers;
using Robust.Shared.Timing;

namespace Content.Server.Language;

Expand All @@ -27,7 +28,7 @@ public override void Initialize()
SubscribeLocalEvent<HoldsTranslatorComponent, DetermineEntityLanguagesEvent>(OnProxyDetermineLanguages);

SubscribeLocalEvent<HandheldTranslatorComponent, EntGotInsertedIntoContainerMessage>(OnTranslatorInserted);
SubscribeLocalEvent<HandheldTranslatorComponent, EntGotRemovedFromContainerMessage>(OnTranslatorRemoved);
SubscribeLocalEvent<HandheldTranslatorComponent, EntParentChangedMessage>(OnTranslatorParentChanged);
SubscribeLocalEvent<HandheldTranslatorComponent, ActivateInWorldEvent>(OnTranslatorToggle);
SubscribeLocalEvent<HandheldTranslatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
}
Expand Down Expand Up @@ -65,8 +66,7 @@ private void OnProxyDetermineLanguages(EntityUid uid, HoldsTranslatorComponent c

private void OnTranslatorInserted(EntityUid translator, HandheldTranslatorComponent component, EntGotInsertedIntoContainerMessage args)
{
if (args.Container.Owner is not {Valid: true} holder
|| !EntityManager.HasComponent<LanguageSpeakerComponent>(holder))
if (args.Container.Owner is not {Valid: true} holder || !HasComp<LanguageSpeakerComponent>(holder))
return;

var intrinsic = EnsureComp<HoldsTranslatorComponent>(holder);
Expand All @@ -75,14 +75,19 @@ private void OnTranslatorInserted(EntityUid translator, HandheldTranslatorCompon
_language.UpdateEntityLanguages(holder);
}

private void OnTranslatorRemoved(EntityUid translator, HandheldTranslatorComponent component, EntGotRemovedFromContainerMessage args)
private void OnTranslatorParentChanged(EntityUid translator, HandheldTranslatorComponent component, EntParentChangedMessage args)
{
if (args.Container.Owner is not {Valid: true} holder
|| !EntityManager.TryGetComponent<HoldsTranslatorComponent>(holder, out var intrinsic))
if (!HasComp<HoldsTranslatorComponent>(args.OldParent))
return;

intrinsic.Translators.RemoveWhere(it => it.Owner == translator);
_language.UpdateEntityLanguages(holder);
// Update the translator on the next tick - this is necessary because there's a good chance the removal from a container
// Was caused by the player moving the translator within their inventory rather than removing it.
// If that is not the case, then OnProxyDetermineLanguages will remove this translator from HoldsTranslatorComponent.Translators.
Timer.Spawn(0, () =>
{
if (Exists(args.OldParent) && TryComp<LanguageSpeakerComponent>(args.OldParent, out var speaker))
_language.UpdateEntityLanguages(args.OldParent.Value, speaker);
});
}

private void OnTranslatorToggle(EntityUid translator, HandheldTranslatorComponent translatorComp, ActivateInWorldEvent args)
Expand Down Expand Up @@ -125,6 +130,9 @@ private void OnPowerCellSlotEmpty(EntityUid translator, HandheldTranslatorCompon
component.Enabled = false;
_powerCell.SetPowerCellDrawEnabled(translator, false);
OnAppearanceChange(translator, component);

if (_containers.TryGetContainingContainer(translator, out var holderCont) && TryComp<LanguageSpeakerComponent>(holderCont.Owner, out var languageComp))
_language.UpdateEntityLanguages(holderCont.Owner, languageComp);
}

private void CopyLanguages(BaseTranslatorComponent from, DetermineEntityLanguagesEvent to, LanguageKnowledgeComponent knowledge)
Expand Down

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