Include subroutines used in actions in the compiled output of the Editor #399
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While there is linter logic to catch these, it is sometimes hard to see the linter error in certain cases.
An argument can be made that, because the in-game editor allows for creating a subroutine but never defining a rule for it, we should also allow it as well.
In fact, this change fixes a case where importing a snippet that declares a subroutine but never define it, then compiling the project and trying to import that into the game would cause a workshop error because we stripped the subroutine from the subroutines list.
Also: refactor
getSubroutines
to useString.matchAll()
, which is a bit better thanString.match()
and a ton ofString.replace()
s.