C# Library for the Riot Games API
Camille's goals are speed, reliability, and maintainability. Camille handles rate limits and large requests with ease. Data classes are automatically generated from the Riot API Reference (Swagger).
- Fast, asynchronous, thread-safe.
- Automatically retries failed requests.
- Automatic up-to-date nightlies, reflecting Riot API changes within 24 hours.
- Multi-targeted: .NET Standard 1.1+, .NET Framework 4.5+, .NET Core 2.0, .NET Standard 2.1+, .NET Core 3.0+.
- Highly-configurable.
- Riot API LOL-V4, TFT, LOR support.
- C# 8 nullable support.
Install via NuGet (Camille.RiotGames
).
Type the following in the package manager console:
Install-Package Camille.RiotGames -IncludePrerelease
Or use the .NET CLI:
dotnet add package Camille.RiotGames --prerelease
All API interactions are done using a RiotApi
instance.
RiotApi.NewInstance
takes either just an API key (for default settings) or a IRiotApiConfig
instance (for custom settings).
using Camille.Enums;
using Camille.RiotGames;
var riotApi = RiotGamesApi.NewInstance("RGAPI-12345678-abcd-1234-abcd-123456abcdef");
// OR
var riotApi = RiotGamesApi.NewInstance(
new RiotGamesApiConfig.Builder("RGAPI-12345678-abcd-1234-abcd-123456abcdef")
{
MaxConcurrentRequests = 200,
Retries = 10,
// ...
}.Build()
);
You can find all configuration options here.
API methods are divided up into respective endpoints, corresponding to the left bar of the API reference.
// Get summoners by name synchronously. (Note: async is faster as it allows simultaneous requests).
var summoners = new[]
{
riotApi.SummonerV4().GetBySummonerName(PlatformRoute.NA1, "jAnna kendrick"),
riotApi.SummonerV4().GetBySummonerName(PlatformRoute.NA1, "lug nuts k")
};
foreach (var summoner in summoners)
{
Console.WriteLine($"{summoner.Name}'s Top 10 Champs:");
var masteries =
riotApi.ChampionMasteryV4().GetAllChampionMasteriesByPUUID(PlatformRoute.NA1, summoner.Puuid);
for (var i = 0; i < 10; i++)
{
var mastery = masteries[i];
// Get champion for this mastery.
var champ = (Champion) mastery.ChampionId;
// print i, champ id, champ mastery points, and champ level
Console.WriteLine("{0,3}) {1,-16} {2,10:N0} ({3})", i + 1, champ.ToString(),
mastery.ChampionPoints, mastery.ChampionLevel);
}
Console.WriteLine();
}
Output (2022-01-17):
Janna Kendrick's Top 10 Champs:
1) EKKO 1,803,701 (7)
2) PYKE 266,410 (7)
3) SYLAS 193,439 (7)
4) MASTERYI 134,140 (7)
5) MORDEKAISER 127,937 (7)
6) YASUO 93,904 (7)
7) VIEGO 88,267 (7)
8) AHRI 82,106 (7)
9) JINX 76,788 (6)
10) POPPY 74,982 (7)
LugnutsK's Top 10 Champs:
1) ZYRA 841,132 (7)
2) SORAKA 81,793 (6)
3) MORGANA 62,917 (5)
4) SONA 55,073 (6)
5) NAMI 49,917 (6)
6) JANNA 46,563 (5)
7) BRAND 46,401 (5)
8) TARIC 41,302 (6)
9) EKKO 40,245 (5)
10) POPPY 33,859 (5)
Automatically generated API Reference
Projects are located in src/
.
The majority of the code in Camille is automatically generated. The generated sources are not commited to
the master branch, but can be viewed in the gh-pages
branch
or when building locally.
The actual code for generating these classes is in the
srcgen
folder.
The C#-generating code is in *.cs.dt
files and is written in NodeJS, using
doT.js templates.