A replica of street fighter game based on Core Java to understand design patterns and DS
- Core Java
- Design Patterns: UserDAO, UserDTO to make the data interaction more loosley coupled and better way code readiblity
- Understanding of DS : User of ArrayList, Linked List and many other DS in order to create the game moves, background options
- Learning the Java Swing , cropping of stylesheet in order to get image load on screen
- Key Mapping : Key mapping for making the character do actions based on keyboard input by the user
- Other UI : Health , power , gravity other features needed for game to give the user desired feel.