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fix currentDir bug, add logs
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Miepee committed Nov 15, 2021
1 parent d17a41d commit bac555f
Showing 1 changed file with 17 additions and 3 deletions.
20 changes: 17 additions & 3 deletions AM2RPortHelper/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,9 @@ namespace AM2RPortHelper
{
class Program
{
static string version = "1.1";
static string version = "1.2";
static string tmp = Path.GetTempPath();
static string currentDir = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
static string currentDir = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
static string utilDir = currentDir + "/utils";

static void Main(string[] args)
Expand Down Expand Up @@ -60,9 +60,11 @@ static void PortForLinux(FileInfo modZipPath)
// Check if temp folder exists, delete if yes, extract zip to there
if (Directory.Exists(extractDirectory))
Directory.Delete(extractDirectory, true);
Console.WriteLine("Extracting...");
ZipFile.ExtractToDirectory(modZipPath.FullName, extractDirectory, true);

// Move everything into assets folder
Console.WriteLine("Moving into assets folder...");
Directory.CreateDirectory(assetsDir);
foreach (var file in new DirectoryInfo(extractDirectory).GetFiles())
file.MoveTo(assetsDir + "/" + file.Name);
Expand All @@ -74,6 +76,7 @@ static void PortForLinux(FileInfo modZipPath)
}

// Delete unnecessary files, rename data.win, move in the new runner
Console.WriteLine("Delete unnecesary files and lowercase them...");
File.Delete(assetsDir + "/AM2R.exe");
File.Delete(assetsDir + "/D3DX9_43.dll");
File.Move(assetsDir + "/data.win", assetsDir + "/game.unx");
Expand All @@ -92,11 +95,13 @@ static void PortForLinux(FileInfo modZipPath)
Console.WriteLine(linuxModPath + " already exists! Please move it somewhere else.");
return;
}
Console.WriteLine("Creating zip...");
ZipFile.CreateFromDirectory(extractDirectory, linuxModPath);

// Clean up
Directory.Delete(assetsDir, true);

Console.WriteLine("Successfully finished!");
Console.WriteLine("\n**Make sure to replace the icon.png and splash.png with custom ones if you don't want to have placeholders**\n");
}

Expand All @@ -118,9 +123,11 @@ static void PortForAndroid(FileInfo modZipPath)
if (Directory.Exists(extractDirectory))
Directory.Delete(extractDirectory, true);
Directory.CreateDirectory(extractDirectory);
Console.WriteLine("Extracting...");
ZipFile.ExtractToDirectory(modZipPath.FullName, unzipDir);

// Run APKTOOL and decompress the file
Console.WriteLine("Decompiling apk...");
ProcessStartInfo pStartInfo = new ProcessStartInfo
{
FileName = bin,
Expand All @@ -130,9 +137,10 @@ static void PortForAndroid(FileInfo modZipPath)
Process p = new Process() { StartInfo = pStartInfo };
p.Start();
p.WaitForExit();


// Move everything into assets folder
Console.WriteLine("Move into assets folder...");
foreach (var file in new DirectoryInfo(unzipDir).GetFiles())
file.MoveTo(apkAssetsDir + "/" + file.Name);

Expand All @@ -142,17 +150,22 @@ static void PortForAndroid(FileInfo modZipPath)
}

// Delete unnecessary files, rename data.win, move in the new runner
Console.WriteLine("Delete unnecessary files and lowercase them...");
File.Delete(apkAssetsDir + "/AM2R.exe");
File.Delete(apkAssetsDir + "/D3DX9_43.dll");
File.Move(apkAssetsDir + "/data.win", apkAssetsDir + "/game.droid");
File.Copy(utilDir + "/splashAndroid.png", apkAssetsDir + "/splash.png", true);

//recursively lowercase everything in the assets folder
LowercaseFolder(apkAssetsDir);

// Edit apktool.yml to not compress music
string yamlFile = File.ReadAllText(apkDir + "/apktool.yml");
yamlFile = yamlFile.Replace("doNotCompress:", "doNotCompress:\n- ogg");
File.WriteAllText(apkDir + "/apktool.yml", yamlFile);

// Run APKTOOL and build the apk
Console.WriteLine("Rebuild apk...");
pStartInfo = new ProcessStartInfo
{
FileName = bin,
Expand All @@ -164,6 +177,7 @@ static void PortForAndroid(FileInfo modZipPath)
p.WaitForExit();

// Sign the apk
Console.WriteLine("Sign apk...");
pStartInfo = new ProcessStartInfo
{
FileName = bin,
Expand Down

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