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Trick Github into compiling MacOS for me
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name: export-optimized | ||
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on: | ||
push: | ||
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env: | ||
GODOT_VERSION: 4.2.2 | ||
PROJECT_NAME: GodSVG | ||
GODOT_REPO: https://github.com/godotengine/godot.git | ||
GODOT_COMMIT_HASH: 15073af | ||
BUILD_OPTIONS: target=template_debug lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes | ||
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jobs: | ||
build-macos: | ||
name: Export GodSVG for MacOS | ||
runs-on: macos-latest | ||
steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
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- name: Install dependencies | ||
run: brew install scons | ||
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- name: Clone Godot repository | ||
run: git clone $GODOT_REPO godot | ||
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- name: Checkout specific commit | ||
run: | | ||
cd godot | ||
git fetch | ||
git checkout $GODOT_COMMIT_HASH | ||
- name: Build Godot template for macOS (arm64 release) | ||
run: | | ||
cd godot | ||
scons p=macos arch=arm64 optimize=speed ${BUILD_OPTIONS} | ||
- name: Build Godot template for macOS (x86_64 release) | ||
run: | | ||
cd godot | ||
scons p=macos arch=x86_64 optimize=speed ${BUILD_OPTIONS} | ||
- name: Combine binaries with lipo | ||
run: | | ||
cd godot/bin | ||
lipo -create godot.macos.template_debug.x86_64 godot.macos.template_debug.arm64 -output godot.macos.template_debug.universal | ||
chmod +x * | ||
- name: Prepare .app bundle | ||
run: | | ||
cd godot/bin | ||
cp -R ../misc/dist/macos_template.app . | ||
mkdir -p macos_template.app/Contents/MacOS | ||
cp godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal; | ||
chmod +x macos_template.app/Contents/MacOS/godot_macos*; | ||
zip -q -9 -r godot_template_macos.zip macos_template.app; | ||
- name: Upload macOS template | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: godot_template_macos.zip | ||
path: godot/bin/godot_template_macos.zip | ||
if-no-files-found: error | ||
retention-days: 1 | ||
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